Other > Closed suggestions
New Reno "guards" and attacking NPCs in northern towns.
DakaSha:
--- Quote from: Lexx on January 06, 2010, 10:33:15 am ---Click on the worldmap the Town/World button and choose a different spot.
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Thank you very much.. i feel so dumb about wondering what that button was for and never using it :P
Nice_Boat:
--- Quote from: Badger on January 03, 2010, 06:37:15 pm ---Yeah, but then again so is nobody reacting to people getting repeatedly shot to death outside their homes. If Modoc's prepared jam a shotgun in your face if you have sex outside of marriage, I'm pretty sure they'd react to murderers.
(...) The fact that Modoc of all places is a PVP hotspot is kind of crazy to me.
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And attacking people armed with enough stuff to wage World War 4 with bare hands and 10mm pistols makes perfect sense, right? Wrong. Modoc, Den, Broken Hills, Redding and Klamath are all towns that have no military power and as such are controllable. The proper and realistic civilian reaction to being in a combat zone is to flee, even if you have your grandpa's shotgun under the bed. Attacking people belonging to a faction that is in control is even more stupid. What those NPCs are doing right now is simply suicidal - it's more like 28 Weeks Later than anything else, makes no sense whatsoever and is a general pain in the ass. I think that the best idea would be to make those guys generally passive and, even better, make them, aside from the mayor, leave the town (ie. disappear) during town control time.
Badger:
--- Quote from: Nice_Boat on January 06, 2010, 12:03:55 pm ---And attacking people armed with enough stuff to wage World War 4 with bare hands and 10mm pistols makes perfect sense, right? Wrong.
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That's more a result of how inhumanly powerful player characters are allowed to become in comparison to every other human being in the game, (Edit: And how much gear they can amass. If it took the rest of the world that little time to build a laser rifle, all towns would be armed to the teeth.) NPCs aren't a threat to any reasonably levelled character, like you said, they're just 28 Days Later zombies to be mowed down without thought or challenge. Even mercs. If you think five guys, no matter what they're armed with, should be capable of mowing down an entire town then you and I want to play very different games.
A lot of those towns may not have military power, but they have a system of law and order. Broken Hills has a sheriff and a jail, so does Redding. Hell, the Den has the Slaver's Guild. The only problem is that these pose no threat because they're NPCs and are inexplicably easier to kill than the other humans who populate the world. People weren't getting murdered every day on the streets of Broken Hills because any group of psychopaths could be overpowered.
I don't like the thought of a town upping and leaving just because of town control. That seems to represent the entitlement complex FOnline players seem to have. They don't want to find their place in the Fallout world, they want the world of Fallout to be their plaything. They want an entire town to up and leave so they can have their little gang fight.
Nice_Boat:
--- Quote from: Badger on January 06, 2010, 03:04:24 pm ---Even mercs. If you think five guys, no matter what they're armed with, should be capable of mowing down an entire town then you and I want to play very different games.
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Both my characters were schooled in the art of war by the Enclave, I think that when I come with 20 of my mates taking on a little town along with its sheriff fits the setting perfectly.
--- Quote from: Badger on January 06, 2010, 03:04:24 pm ---A lot of those towns may not have military power, but they have a system of law and order. Broken Hills has a sheriff and a jail, so does Redding. Hell, the Den has the Slaver's Guild. The only problem is that these pose no threat because they're NPCs and are inexplicably easier to kill than the other humans who populate the world. People weren't getting murdered every day on the streets of Broken Hills because any group of psychopaths could be overpowered.
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I didn't see any "groups of psychopaths" taking those towns, I did see large raider organisations (more or less like the one harassing NCR) doing it though.
--- Quote from: Badger on January 06, 2010, 03:04:24 pm ---I don't like the thought of a town upping and leaving just because of town control. That seems to represent the entitlement complex FOnline players seem to have. They don't want to find their place in the Fallout world, they want the world of Fallout to be their plaything. They want an entire town to up and leave so they can have their little gang fight.
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I think that "upping and leaving" would be more realistic than a zombie-like attack and death, especially since living in the wasteland is all about survival, no? And if you think that player factions that have more members than some towns have residents shouldn't have any impact on the Fallout world than yes, you and I want to play a very different game. I'm just glad that the devs are sort of on my side with this one, because they're the people that came up with the idea of town control in the first place. We're just telling them that the way guards are in some towns sort of f**ks this idea over.
jodwig:
Well, I shot in accident NPC and they attacked me so I killed them and now I have bad karma in Modoc. Whenever I try to enter it from east 5+ NPCs are starting to rush at me and when I shoot them about 5-10 more starting to come :/
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