Other > Closed suggestions

Adjusting amount of ammo crafted

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geraioptuaer:
I think it could be good idea to increase amount of ammo crafted for weapons that fire of many rounds per shot, so it isn't so expensive to craft it.

I say this because some guns you can kill for a lot cheaper, and it idscourages players choosing any kind of rapid fire weapon.

JustGreat:

--- Quote from: Solar on April 10, 2010, 12:55:15 am ---The differences largely come in terms of the different crafting rates which have been used to provide better comparitive rates for higher professions

Shotgun shell - Level 0
Before wipe $1400 for 100 @ $3000 an hour = 214.3 crafted an hour
After the wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~97.2%

10mm JHP - Level 0
Before wipe $1000 for 100 @ $3000 an hour = 300 crafted an hour
After wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~70%

10mm AP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $600 for 50 @ $3000 an hour = 250 crafted an hour
~91%

(Side note, 10mm ammo was kept higher because p90c was such amazing value before the wipe)

.45 Cal - Level 1
Before the wipe $1300 for 100 @ $3300 an hour = 253.8 crafter an hour
After the wipe $300 for 50 @ $3000 an hour = 500 an hour
~197%

(Significant boost to .45 cal ammo because the guns are uninspiring ... they are now at least cheap)

5mm JHP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $350 for 50 @ $3000 an hour = 428.6 crafted an hour
~156%

5mm AP - Level 2
Before wipe $1400 for 100 @ $3600 an hour = 257.1 crafted an hour
After wipe $885 for 100 @ $4000 an hour = 452 crafted an hour
~176%

(Minigunners!)

.223 FMH - Level 2
Before wipe $1800 for 100 @ $3600 an hour = 200 an hour
After wipe $1445 for 100 @ $4000 an hour = 276.8 an hour
~138.4%


Flame fuel - Level 0
Before wipe $900 for 20 @ $3000 an hour = 66.7 an hour
After the wipe $120 for 10 @ $2000 an hour = 166.7 an hour
~249.9%

Flame fuel II - Level 2 was 3
Before the wipe $2000 for 20 @ $3900 an hour = 39 an hour
After the wipe $990 for 40 @ $4000 an hour = 161.6 an hour
~414.4%

Explosive Rockets - Level 1 was 2
Before the wipe $2000 for 10 @ $3600 an hour =  18 an hour
After the wipe $300 for 1 @ $3000 an hour = 10 an hour
~55%

(Please notice the decrease in profession levels, if it had stayed the same it would hqave been 75%  of old crafting time)

AP Rockets - Level 3
Before the wipe $3000 for 10 @ $3900 an hour = 13 an hour
After the wipe $2000 for 5 @ $5000 an hour = 12.5 an hour
~96.2%



In conclusion, most times either stayed virtually the same (lower levels) or got a lot faster (higher levels) - with the exception of explosive rockets, which went lower a level and recieved a price increase and 10mm jhp which can be lethal in the SMGs, but also need to be low level, so suffer from a decrease in crafting time but having to remain quite pricey due to their unique low/high tech level weapons.

Also note just how much BG ammo was decreased outside of the explosive rocket and the AP Rocket staying the same price.


--- End quote ---

geraioptuaer:
...great, well you completely missed my point, that you chew up amo with burst guns way too fast compared to rifles and pistols (which can kill a lot more for less ammo) I don't care if you lower the value of the bullets you craft as long as I can play without spending so long crafting between encounters.

Solar:
If you have to worry about expense, BG are not for you. Unless you like Flamers.


--- Quote ---you chew up amo with burst guns way too fast compared to rifles and pistols (which can kill a lot more for less ammo)
--- End quote ---

Crits are too good at the moment, this won't be the case forever.

geraioptuaer:

--- Quote from: Solar on April 21, 2010, 01:21:38 pm ---If you have to worry about expense, BG are not for you. Unless you like Flamers.

--- End quote ---
Yes but thats my point the ammo doesn't have to be this expensive to craft. Why not increase amount crafted and decerease the shop value of each bullet crafted.

Yes I have to worry about expense  and so does everyone) so why make these guns  require so much time mining/crafting bullets compared to other types.

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