Other > General Game Discussion

Why powerbuilds + alts are so popular?

<< < (11/17) > >>

skejwen:

--- Quote from: Wichura on April 11, 2010, 01:04:37 am ---- alt - 2nd, 3rd or, 17th character of player. It is a rather unwelcome phenomenon from developer’s point of view. It makes possible to reach goals unreachable for single person.  Iif you can’t manage in other way than making alts for every task that this game offers, i.e. one for crafting, second for healing, third for gathering and "main" character. Be aware - probably you become "Gang Dumbass" (check types of players), relogging between alts is restricted by a 10 minute cooldown, 30 is possible due to bugs.
--- End quote ---

avv:

--- Quote from: Solar on April 19, 2010, 08:14:38 pm ---I just don't like how these threads derail themselves into wholesale changes when there's not really the need.
--- End quote ---

Well powerbuilds can probably be balanced with a number of basic fixes, but alts are another story. Lexx and Ghosthack were on the position that nothing works, but something does work, it's just a motherload of work. It' all about how crucial devs and players consider the alt problem being. Some players think it's fine because I dare say: they have no clue about what's a good game mechanic. Of course it feels good to be omnipotent, hell I bet the current sniper players enjoy instacrits very much. It's the alts more than anything that create similar chars: all trader, crafting, taxi and fighter alts are similar. They all bear the similarity of having only one strength and together make it so that player has a group of characters which provide him a jack of all trades benefit. Which was exactly what devs were against.

Frosti:
Okay then since we already have those 'jack of all trades' (powerbuilds + at last 2 alts) I propose:

- remove charisma when checking how many players can travel with you
- remove barter so you do not need to relog on barter alt
- remove crafting profesions so you can craft all you need with your powerbuild main.

Ps. but then you will need Repair alt to repair your stuff :/ Remove repair % and make weapons Repairable only few numbers of time?

Wichura:

--- Quote from: Frosti on April 21, 2010, 01:57:53 am ---Okay then since we already have those 'jack of all trades' (powerbuilds + at last 2 alts) I propose:

- remove charisma when checking how many players can travel with you
- remove barter so you do not need to relog on barter alt
- remove crafting profesions so you can craft all you need with your powerbuild main.

Ps. but then you will need Repair alt to repair your stuff :/ Remove repair % and make weapons Repairable only few numbers of time?

--- End quote ---
OK, what's left?

or


And then we can discuss about "falloutishness in Fallout" :>

Frosti:
Well is there a single player who enjoy exping alts to support powerbuild? Well only "joy" you can have that way is from pwning players who cant exp alts to suport powerbuild as good like you.

And we know lots of powerbuilds is supported by not legit ways - and legit players have no chance to catch up with 'cheaters'.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version