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[Unique Thread] I can't launch the game or Log in

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idex:

--- Quote from: ufo.mesh on November 05, 2010, 09:00:10 am ---Try to change in FOnline.cfg "PatchDatPath=fonline.dat" to "PatchDatPath=faction.zip"

--- End quote ---
Did this. ^
Though I now have some graphical glitches and crashes...

fredstek:
 :'(

Izual:
Try to read a few posts starting from here.

Is it your problem?

Ghosthack:

--- Quote from: fredstek on November 14, 2010, 11:14:38 am ---messing with it how? did you just do what it told you or did you try your own method? I already edit the fonline.cfg file like i was supposed to but it dident fix anything.

--- End quote ---

Show content of FOnline.log, use pastebin.com

alambik:
Hi all !

I am a big fan of fallout world. I want to try this FOnline projet.

I've done this:
- instalation of Fallout 2
- download of the client
- client instalation
- patch
- delete the cach file & modification of the config
- launch

I have a windows with a big "Get Ready"
It closes, and nothing else.


Here is the log:


--- Code: ---Starting FOnline (version 0282-91)...

Engine initialization...
DirectInput initialization...
DirectInput initialization complete.
Sprite manager initialization...
Animation3d::StartUp - Fail to create effect, error<ERROR_MOD_NOT_FOUND>, skinning switched to software.
Sprite manager initialization complete.
Sound manager initialization...
Sound manager initialization complete.
Loaded<123> critter types.
Load scripts...
Bind reserved functions...
Bind reserved functions complete.
Load scripts complete.
Interface initialization.
Load data.
Load sprites.
Interface initialization complete.
Item manager initialization...
Item manager initialization complete.
Hex field initialization...
SpriteManager::CreateRenderTarget - d3dDevice->CreateRenderTarget(w,h,D3DFMT_X8R8G8B8,presentParams.MultiSampleType,presentParams.MultiSampleQuality,FALSE,&surf,NULL), error<D3DERR_OUTOFVIDEOMEMORY - Out of video memory>.
Can't create tiles surface, width<1344>, height<1008>.
FOnline engine initialization fail.

--- End code ---

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