What I want to say about sneak ...
Actually I dont understand the cause and effect. Today's changes bring us back to the old problems ...
It seems that people do not want to solve the problem of PvP-balance, but as always everyone wants to pull the blanket over to their side ... BG – to themslefs, sneakers – to themselfs ...
First, what is not clear – cause of changes in the standard Fallout sneak and turning it into some kind of lag useless perk, in which people pour in from 200 to 300% points.
The reason is not because that person can be seen, is it? The reason is that the very first shot, which may decide the outcome of the battle, this is the advantage of sneakers, but:
1) In 70% bigguner will rise after the shot (if the bigguner is good - has at least 170 HP + Two toughness) and at the first turn will send the sneakers in another world.
2) Bigguner in 70% of cases will kill almost any sneakers in the first place (because the normal Snicker takes perk for crits, has no protection and does not take additional HP).
3) Bigguner shoots about 30-40 hex. Snicker from the pistol does not really have time to escape after bigguner will stand up ... And the sniper rifle hits pretty low, compared with a laser rifle (sniper rifle damage - 50-90, laser rifle - 70-120. But sniper rifle is like the best weapon in the class "SG" ...
So the facts is. What I propose is easy to make + you will get a normal balance:
1) Reduce the effect of critical strikes by 10-15% (ie, crippled limbs, eyes, etc., because bigguners suffer of that - it is possible with the 2nd-3rd shot to break his arm or something ...) It is natural to consider the request as an option for discussion - because that will affect everyone - both on sneakers with a SG, and snipers without sneak.
2) Leave the normal standard sneak, without any FoV, which lags so much and people will continue to complain. In short - the more difficult it is – the worse it is for everyone. I think that there is no sence to complicate it all.
3) Implement restrictions on max working sneak skill depending on weapon presented in inventory, ie something like this:
For BG:
Minigun - when using the minigun skill sneak works like 160-170 no mather if its bigger than that, LSW for example - 175%, Bazooka - 150%, flamethrower - 190-200%, grenades (the number is not important) - 200%.
For SG and Energo:
Laser and sniper rifle - 220%, Shotguns - 230%, semi-automatic - 250%, all pistols - up to 300% (not limited).
Conclusion: We remove the restriction on the weight (it is simply not necessary). If you are BG and you have in your inventory grenades and minigun, minigun will identify that you sneak will work max at 160%. As if sniper rifle and pistol - sniper rifle will be determining sneak drop – and it will work at 220% max.
Also we can leave penalty for armor as it is right now.
p.s. sorry for my english - its not my native language.