Other > General Game Discussion

Future pvp theme

<< < (11/22) > >>

Colombo:
when character would stand near obstacle, he would get bonus (after some time) to DR? To simulate cover and defensive position.

Nice_Boat:

--- Quote from: Colombo on April 18, 2010, 02:03:27 PM ---when character would stand near obstacle, he would get bonus (after some time) to DR? To simulate cover and defensive position.

--- End quote ---

Well, I think that cover shouldn't make you tougher, it should make you harder to hit (so AC bonus, not anything resistance-related). It'd mean that the enemy has to come closer to engage you effectively when you're hiding behind a window or crouching behind a cart, giving you a few extra shots if they go human wave instead of flanking. That's enough to make smart defenders start planning for killzones, overlapping areas of fire etc. Increased DR would just make you a bit tougher, something critical-based weapon users wouldn't probably even notice ;D

Colombo:
yeah, but it has to be so high bonus to make any efect. I am new player, don't know mutch about realy hardcore PvP and know only few PvP builds, but each is maxing their weapon skill to have 95 percent to hit, no matter what enemy is wearing, no matter if he is shooting to eye, no matter how far away he is. So if even with great cover enemy would have 95% to shoot me, I would rather go with DR.

Nice_Boat:

--- Quote from: Colombo on April 18, 2010, 02:21:49 PM ---yeah, but it has to be so high bonus to make any efect. I am new player, don't know mutch about realy hardcore PvP and know only few PvP builds, but each is maxing their weapon skill to have 95 percent to hit, no matter what enemy is wearing, no matter if he is shooting to eye, no matter how far away he is. So if even with great cover enemy would have 95% to shoot me, I would rather go with DR.

--- End quote ---

Well, that's why it has to be a large AC bonus, along the lines of 30 or even 50. And if someone wants to make a dedicated sniper to remove opponents from behind obstacles 50 hexes away, by all means let him max his SG up to 300.

avv:

--- Quote from: Nice_Boat on April 18, 2010, 01:55:41 PM ---Well, I don't know. You could always go with 6LK more crit, better crit and you're pretty effective with a small gun. In my opinion it's not as bad as people make it sound.
--- End quote ---

Sniper/crafter is possible, same goes with many other crafter-fighters. But the fact still remains that the game strongly encourages to make chars able to do one thing very well because the potential is so high. The game has to encourage players to make chars which can do about 2-3 things well so that they aren't too tempted to use alts and ruin pvp by caracterbuild arms race.


--- Quote from: Nice_Boat on April 18, 2010, 01:55:41 PM ---With the buffed crits I wouldn't say killing someone takes that much of effort character-wise, so if you manage to surprise your opponent (flank him, pull the gun on him first etc.) you should be pretty well off.
--- End quote ---

How to recognize your opponent? Surely it would be easy solution to just blast everybody with p90 that comes across unsafe mine or wasteland, but surely we players should be allowed to choose between right and wrong. You could say it's a matter of survival and name of the game to shoot everyone just in case, but then best way to survive is to avoid fights.


--- Quote from: Nice_Boat on April 18, 2010, 01:55:41 PM ---There's already enough whine associated with combat being too heavy on teamwork, and I guess that being a BG character that's useless aside from providing covering fire and can't do much lone-wolf style would piss even the most hardcore military buffs out there off.
--- End quote ---

This big guns dude could be first of all decent fist fighter due to his strength and everyone with ability to use a gun, should have at least some ability to use all guns in general. So this big gunner would prefer shotguns and smgs when he's not providing support fire for his squad. Assault rifles should be jacks of all trades and suitable for all, just like ak47 is the ultimate all rounder.


--- Quote from: Nice_Boat on April 18, 2010, 01:55:41 PM ---I think we should just start small and introduce something more in line with what we have right now. Something like crouched and prone stances that influence your movement speed and give you AC bonus and receiving AC bonus from using cover (windows, wells, etc.). Throw forced fire for area weapons into the mix (grenade room clearing techniques, hell yeah) and we've got ourselves combat that's tied to the terrain a bit more without turning everything concerning fighting upside down. After it's implemented we could think about more fancy stuff - and ask ourselves whether we want it or not at that point.
--- End quote ---

Along with enemy-recognization system and powerbuild-balance, it sounds good.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version