Other > Closed suggestions
Implemented Weapons
Argammon:
I really wonder about weapon implementation. Why is the Avanger Minigun available but not the G11 or the YK32 Pulse Pistol for that matter?
There are strong sniper rifles and strong big weapons in the game but a lack of alternative builds. As has been mentioned, the shotguns are pretty weak as well. I mean, the YK32 only has 15 range which should compensate for it's high damage. The G11 (and G11E) is worse at burst than the AM and surely not better at sniping than the best sniper rifles.
BTW, with available I mean craftable or purchaseable and not available in a very rare special encounter.
Sius:
Well we were told that these guns will not be introduced until current weaponry is balanced. They are ingame already accessible only through special encounters.
bipboy:
I guess the dev team/gm would like to balance the existing weapons before introducing the 1st tier SG/BG/EW into game play. For me, I would like to see zip gun and pipe rifle to be available for lvl 0 crafting and make them to use any SG ammo.
Lexx:
--- Quote ---Well we were told that these guns will not be introduced until current weaponry is balanced.
--- End quote ---
We always said that these weapons will be given out on special purpose, etc.
Argammon:
It's of course your decision. But then I wonder why the avanger minigun is available. As a top big gun it could as well just be given out on special purposes, etc.
Why do that with "worse" weapons than those already in game?
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