Other > Closed suggestions
Evacuating teammates
Sius:
I don't agree with that 0 hp thingy but I must say that I lack some opportunity to help your friends in fight. I would like if doc (like profession not skill) could heal fallen friends even when they drop below -20 hp with some restrictions like a whole body (you know it hard to fix someone after bombing run or rocket explosion) and some reviving time during which you can interrupt it or assist him = faster revive etc. Or simply SOMETHING. Now there is nothing like backup or support character in fights. Support chars equal to alt waiting at world map with shitload of superstimps and ammo in backpack. Medics and not-pure-dmg-dealers should have some role in fight too and I miss that right now.
Izual:
Yup, Sius is quite right. A (so called) field medic can only heal once during a battle, which is quite bad. But the main reason for it is also that in FOnline (unlike in Fallout Tactics) you can't use covers. Basically, two players stand, they shoot, one dies. They can't really hide or partly hide. Currently, hiding in fight often means retreat. =/
Swinglinered:
I like the evac/fireman's carry idea.
Though making people immune to bomb-kills is too carebeary.
I chunk a dude- he's stays chunked.
(Until respawn.)
Mr Feltzer:
I Like it :D Apart from the 0HP thing, That Fails, What About the Uber Pwn in the Eyes for 100 Points?
Cheesus Krighst:
how about scrapping the 0HP thing so we dont see field medics dragging around teammates all over the place in PVP battles? the rest of the idea i like.
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