Other > Closed suggestions

Damage reduction in PVP to achieve balanced and extended fights.

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Glave:
Hey,

as you've noticed, PvP in this game is mostly just gangbanging and even though the fights somewhat depend on the builds and roles of characters, they do not have as much impact as they should. The most decisive factor is obviously, luck and manpower and I don't think it satisfies most of the players. So, here's my idea.

As you gain levels, you should receive additional percents of DR, passively, though it should only affect damage from players. This value should also affect the critical hit table. This DR would be split into three kinds;

1. Damage received from Small Guns
2. Damage received from Big Guns and Explosives
3. Energy Weapons
4. Hand to Hand

( values are subject to change of course!)


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Naturally, Small Guns are tools to disable the enemy, so the critical hit table effect should be minimized, the DR would be a regular value. 1% of DR every 3 levels should be fine and a total of 10% substracted from the critical hit table at level 21.

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Big Guns and Explosives damage reduced by 1% every 2 levels, critical hit table reduced by 20% to be able to balance out with Better Criticals perk.

ad.3
Energy Guns' damage is fine as it is, in fact, it should even get a buff, since the Tesla Armor rips the whole damage output apart.

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Characters of higher level should definitely receive more damage (about 25% substraction of DR at level 21 should be fine) and perhaps receive a bonus on the critical hit chance.


All the values, details are subject to change, what counts is the general idea. Obviously, the engine does not support different damage from players, critters and NPCs, so if this thing would pass, the damage formula and engine would probably have to be reworked, correct me if I'm wrong.
 

avv:
Did I get it right: as you level, you get more DR? Well the sad thing is that this would only mean one thing: even more over the top powerbuilds if anyone wants to do good in pvp. There's no easy fix to the condition of current pvp goings on.

vedaras:
i think that idea sucks completely.  Pvp is not some action where 10 people for example comes to meet 10 other people, then waste 1000 rounds on miniguns, 100 stimpacks, and walk out when they run out of them. I like current fights, someone comes, someone fucks someone, its fight after all.

Roachor:

--- Quote from: avv on April 16, 2010, 06:05:32 pm ---Did I get it right: as you level, you get more DR? Well the sad thing is that this would only mean one thing: even more over the top powerbuilds if anyone wants to do good in pvp. There's no easy fix to the condition of current pvp goings on.

--- End quote ---

He said the opposite of that.

avv:

--- Quote from: Roachor on April 16, 2010, 06:47:23 pm ---He said the opposite of that.

--- End quote ---

So it goes like this: when you level up you can withstand more damage but do less damage with weapons? Well nevertheless, it would encourage powerbuilds even more. They wouldn't be as effective but those who weren't powerbuilds would be even less effective.

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