Other > Suggestions
Revaluate Melee/Unarmed classes
Ombra:
You have right, but remember that Bonus Ranged DMG pay itself well (every +2 applied to bullet- 30 bullets with minigun per attack) while 3 Bonus HtH DMG repay itself very little (+15 Max DMG but one hit per attack)
Anyway, I still support the idea of +DR and Run/Hit, those are critical, If the engine support the second one. And some Perks need rework, also.
FischiPiSti:
Well...Bonus damage is just like bonus attacks, different builds benefit differently. Avenger with bonus damage is awesomesauce, but armor just destroyes its damage really.. :/
Ultimate balance would be for both perks to give a % benefit. -X % AP, +Y % damage. But that would limit character developement, because everybody would choose these perks, even snipers. Now, at least there are 2 paths to take: crits(more crit, better crit), or fast attacks(bonus damage, bonus attacks). ......Or maybe not, idunno XD
Another thing i was thinking about lately are the top tier melee weapons, the ripper and supersledge.
They both have roughly the same dps, but ripper is superior because of its armor piercing effect. But why does it have it in the first place?
Ripper is like a bread slicer, or a chainsaw right? Chainsaw+flesh=Devastating damage.
But if you want to knock over a wall, or something metal, you wont accomplish much other then destroying the chainsaw itself..
You can do it with a sledge however. It has heavy weight, so the momentum is great, maybe even greater then a bullet. Like you can protect a watermelon with kevlar against some bullets, but cant against a hammer..
Ombra:
It makes a sense, definitely
Also, the Plasma Torch isn't implemented right? This thing rox ;D
http://www.fo2238.fodev.net/wiki/Plasma_Torch
Gorlak:
^^
Ombra:
lolwut?
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