Other > Closed suggestions

Sharing experience

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Sius:
I meant that you should get exp even if you don't participate in killing mobs at all but you are at "gaining exp range" of party = same location or even sublocation. Exp gain should be somehow affected by player's level since higher lvl will most likely do all the hard job even if he don't deal dmg nor shoot to kill. Also if there are way too big differences among party members then players will get less exp than normal etc.

Simple dmg=exp is not the right path to take.

geraioptuaer:

--- Quote from: Sius on April 15, 2010, 06:49:29 pm ---I meant that you should get exp even if you don't participate in killing mobs at all but you are at "gaining exp range" of party

--- End quote ---

Hmmm yes don't make the game too easy then, gang already have enough advantage why give them more?

Sius:

--- Quote from: geraioptuaer on April 15, 2010, 06:52:41 pm ---Hmmm yes don't make the game too easy then, gang already have enough advantage why give them more?

--- End quote ---

Only gang members are allowed to play together in this game? As I said its not important how it will look ingame right now. The main goal should be to introduce it as soon as possible no matter what mechanics it will use. It will require a lot of testing after all so I think it will be changed a lot after (or if) its introduced.

Ombra:

--- Quote from: Sius on April 15, 2010, 06:49:29 pm ---I meant that you should get exp even if you don't participate in killing mobs at all but you are at "gaining exp range" of party = same location or even sublocation. Exp gain should be somehow affected by player's level since higher lvl will most likely do all the hard job even if he don't deal dmg nor shoot to kill. Also if there are way too big differences among party members then players will get less exp than normal etc.

Simple dmg=exp is not the right path to take.

--- End quote ---

You are talking about what I called "distribution" system, but remember that is very abusable.

Solar:

--- Quote from: Sius on April 15, 2010, 04:15:13 pm ---Something like sharing exp with rest of your party is essential for any MMO. Definitely a must also for FOnline. But don't think devs don't realize this. I think its their goal for a quiet some time to introduce this but there might be some technical difficulties. And if this was not their goal then shame on you devs  >:(.

--- End quote ---

I think I remember when someone (Lisac?) tried to implement this with the current engine. By its abscence from the game I think you can tell how well it went ;)

It would be nice in the future though, as said, its pretty much a staple of any MMO diet.

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