Other > Closed suggestions
Why lvl cap is 21 ?
gordulan:
now when i think about it the slayer and sniper really shoul d be reworked into something less powered, maybe if you have the sniper perk then you don't need the extra action point for head/groin shots (eyeshots should still take that extra action point), slayer however might allow the wielder to boost his/her melee weapon/unarmed range by 2 hexes, that practically changes the perks to something useful, but not overpowered.
Elmehdi:
--- Quote from: gordulan on April 16, 2010, 10:12:32 am ---now when i think about it the slayer and sniper really shoul d be reworked into something less powered, maybe if you have the sniper perk then you don't need the extra action point for head/groin shots (eyeshots should still take that extra action point), slayer however might allow the wielder to boost his/her melee weapon/unarmed range by 2 hexes, that practically changes the perks to something useful, but not overpowered.
--- End quote ---
I think it would be logical if sniper/slayer added some extra crippling chance if a successful aimed critical hit was scored. It could work as one extra luckroll applied to every critical hit and when successful then it would cause an injury, no matter the previous critical random roll - just a quick thought. But, well - many ideas can work here, it's up to imagination.
--- Quote from: Lordus on April 15, 2010, 02:49:13 pm --- Why you dont like level cup at 21? From what reason? My premise is, that if you are making any change, it must be because of some specific reason (bug, balancing,...).
Maybe, if we can recognize reason, we can change problem itself.
--- End quote ---
The problem is that developing a character is a crucial part of the game and when this option is disabled, people start to pointlessly kill each other NOT because they are real jerks, but because they have nothing else to do.
Throwing some more content into the game may partially solve that issue, but keep in mind that every (even well designed) repeatable quest will get boring and pointless after 2 – 3 completions if it doesn’t result in any measurable progress of your character.
Opportunity to advance is what makes a typical player stick to this game. When it ends – the game becomes a shooter; you choose one from your 15 max-level fighters and enter the arena – I believe that it’s not what this game is meant to be.
--- Quote from: Lordus on April 15, 2010, 02:49:13 pm --- For me, is level cup at 21 ok, because there will be bigger changes between nolifers and normal players and also because of current perk system (non tree perk system), chars will be almost the same like others.
--- End quote ---
Well, it’s the character build system that requires a substantial overhaul imo so it suits a MMO better. Setting a level capacity so low, devs just went an easy way.
RavenousRat:
Simple suggestion:
Freeze XP gain by FA/outdoorsman/stealing/killing/(shoveling shit? ^_^)/crafting/and other means.
But enable XP gain from .... quests! After game will be more out of Beta, and there will be repeatable quests, so will do special tasks and level up!
I mean 500 XP quests!
So you'll need to do it 24/7 and may be in few monthes you'll be 22nd.
Hololasima:
--- Quote from: RavenousRat on April 20, 2010, 06:11:40 pm ---Simple suggestion:
Freeze XP gain by FA/outdoorsman/stealing/killing/(shoveling shit? ^_^)/crafting/and other means.
But enable XP gain from .... quests! After game will be more out of Beta, and there will be repeatable quests, so will do special tasks and level up!
I mean 500 XP quests!
So you'll need to do it 24/7 and may be in few monthes you'll be 22nd.
--- End quote ---
Some kind of joke ? Not funny you nolifer <- "So you'll need to do it 24/7"
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