fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 11:04:20 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 13 14 [15] 16 17

Author Topic: Changelog 15/04/2010  (Read 37528 times)

Re: Changelog 15/04/2010
« Reply #210 on: April 16, 2010, 05:17:07 pm »

I wait FULL WIP!) 
The second day..
Addict.
-1 intelligence
-1 charisma
-1 perception
Logged
Re: Changelog 15/04/2010
« Reply #211 on: April 16, 2010, 05:25:23 pm »

Logged
Re: Changelog 15/04/2010
« Reply #212 on: April 16, 2010, 05:35:48 pm »

Guys,

There's nothing you can say that will speed the process up. It's gonna come up when it's ready for the thousandth time.

I ask you - please show them that we are a respectful and patient fanbase and start posting in other areas of the forum that will be more beneficial to the game's developmental state, such as the Suggestions board.
Logged
Re: Changelog 15/04/2010
« Reply #213 on: April 16, 2010, 06:00:52 pm »

Guys,

There's nothing you can say that will speed the process up. It's gonna come up when it's ready for the thousandth time.


yeah but while waiting we could spend some time here whining together. It's less boring than playing HK no  ;D

Logged

Ghosthack

  • Rotator
  • Bytecruncher
  • Offline
Re: Changelog 15/04/2010
« Reply #214 on: April 16, 2010, 06:03:05 pm »

This is the kind of problem that causes the crashes (and account corruption, rollback). The insane lag is most probably another issue, however, finding memory leaks is a hell, and with the relatively primitive debugging methods available, it may take a long time to solve both this issues.

A wipe will solve nothing, as the issue still remains, and the crashes will come again after a few days, when sufficient amount of memory is allocated for the crash to occur (2 GB, which is the process space limit of 32-bit processes).

This is not a new issue, but it has worsened because of the amount of players playing now, compared to before the wipe. The additional features added also means that there's a larger chance that additional calls to functions which leak memory exist.
Logged
Re: Changelog 15/04/2010
« Reply #215 on: April 16, 2010, 06:08:57 pm »

Most of us probably dont understand truly meaning of this, and we just wanna know how much it will took (around). We understand this is hard and time-consuming work but  try to understand us, we are addicted.
Logged
Re: Changelog 15/04/2010
« Reply #216 on: April 16, 2010, 06:10:12 pm »

True :P
Logged

ShemsuHor

  • I don't like the drugs but the drugs like me
  • Offline
Re: Changelog 15/04/2010
« Reply #217 on: April 16, 2010, 06:11:39 pm »

sounds awfuly serious   :-[ thanks for the info.
Though I doubt it'll end the question tidal wave..
Best of luck fixing it :)
Logged
Dont' hate the game- hate the player..killers

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Changelog 15/04/2010
« Reply #218 on: April 16, 2010, 07:10:11 pm »

Thanks for the info, Ghosthack!
Logged
Re: Changelog 15/04/2010
« Reply #219 on: April 16, 2010, 07:29:22 pm »

Wow, because engine is single-core & 32 bits orientate (?) they have quite large trouble, hardwere solution is impossible, optimization was only way  :P

Logged

Ghosthack

  • Rotator
  • Bytecruncher
  • Offline
Re: Changelog 15/04/2010
« Reply #220 on: April 16, 2010, 07:51:31 pm »

Wow, because engine is single-core & 32 bits orientate (?) they have quite large trouble, hardwere solution is impossible, optimization was only way  :P

It's not "single-core", it's multithreaded. It utilizes all four cores, so performance wise, it's better than before. This is not an issue about hardware.
Logged
Re: Changelog 15/04/2010
« Reply #221 on: April 16, 2010, 09:55:23 pm »

but something new must came up with the last update - ealier it was 1:30-2::10 server up time with save every 15 min .... but after update the save was every 1h and server were crashing every 3X min.... eitherway GL with fidning the leak it can take months ;/
Logged
Re: Changelog 15/04/2010
« Reply #222 on: April 16, 2010, 10:11:11 pm »

as i have been saying for some time.... automatic garbage collection is crap.
but i don't know on what language server side app was written.  :(
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Changelog 15/04/2010
« Reply #223 on: April 16, 2010, 10:27:27 pm »

yeah, i would also want to wish good luck for devs :> creating good game is not easy, and if all people who are flooding in here want to play as soon as possible then its really a good game :>

keep up the good work.

FischiPiSti

  • frikkin' SledgeHammer
  • Offline
Re: Changelog 15/04/2010
« Reply #224 on: April 16, 2010, 10:28:37 pm »

as i have been saying for some time.... automatic garbage collection is crap.
but i don't know on what language server side app was written.  :(
Memory leak-> C++ mwuhaha :P
Even my teach said that pointers are evil. Hes right tbh :P
I just stick to java...

Anyways brace yourselfes people, server wont come up for a long time(i dont know, but i can well imagine) maybe even another wipe will be needed?
Logged
Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
Pages: 1 ... 13 14 [15] 16 17
 

Page created in 0.094 seconds with 21 queries.