Other > Closed suggestions

Gunrunners at Sierra Army Depot

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Alvarez:

--- Quote from: Dark Angel on January 01, 2010, 10:55:17 pm ---NO MORE CHANCE

--- End quote ---

Well, i'm interested now.
What is the reason for that, except that some party claim to own it? (shooting everyone on sight)

Perhaps it would be more interesting for you to overcome the defenses, towncontrol it and gain profit, instead of sitting on it like a dog on haystack?

edit: i actually have a idea about claiming.

Instead just beaming Gunrunners there, our devs could arrange it as a event.
1. The scouting party of GR with a trusted player (perhaps GM in disguise) arrives at SAD. If they find noone, they call in the reinforcements. If it get slaughtered or be sent away then...
2. The negotiator arrives (a not resentful GM with ordinary HP and no superweapons) to discuss the matter. In case of failed negotiations...
3. GR are gathering recruits in South for a RL week. Anyone without affiliation with enough XP can join - time for leveling is provided.
4. The GR announce their assault on SAD. Attacks are performed by NPCs and player recruits in Recruit Armour (weaker version of Combat Armor, just to distingush members)
5. The goal for GR is to get a specialist to a SkyNet in basement/eliminate present opponents.
...more to follow...

Nice_Boat:
SAD used to be a good place for leveling up (fighting the robots, I've heard they've been removed tho so it's pretty much deserted right now) and as such has seen a lot of PvP. Turning it into some sort of a shop is wasted potential considering how good small-unit PvP was there - I'd say bring the robots back and let it be until some nice quests arrive.

Izual:
That forgotten suggestion doesn't fit Fallout's cannon.

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