Other > Suggestions

Shotguns in Fonline

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vedaras:

--- Quote from: Izual on April 16, 2010, 04:32:27 pm ---Did you ever test knockbacks ? I did, and that's why I wouldn't call them "useless".

--- End quote ---

man i played hth with ss hammer, when you knockback you knockback like 8-10 hexes. Jackhammer range is 16, so if you shoot someone from 8 hexes for example, enemy just runs away, simple as that.

Izual:
Knockback can be capped, when I talk about a knockback, I'm not talking about a 16 hexes distance (It would be really fancy, but not that helpful nor realistic). I'm talking about a max. 4 hexes knockback.

vedaras:

--- Quote from: Izual on April 16, 2010, 04:42:30 pm ---Knockback can be capped, when I talk about a knockback, I'm not talking about a 16 hexes distance (It would be really fancy, but not that helpful nor realistic). I'm talking about a max. 4 hexes knockback.

--- End quote ---

still knockback, is not criticaly hit and was knocked down. It wont take ap away from enemy, he will just get up and run away, so pretty much no use of the perkand still no use of the most expensive gun in wasteland :>

Izual:
You can't expect a shotgun to be as good as a minigun. Expensive doesn't mean everything. And yes, knockback takes AP (afair). And seriously, knockdown equals to instant kill, above all if the shotguns do good damage.

I'd prefer good damage + knockback rather than low damage + knockdown.

vedaras:

--- Quote from: Izual on April 16, 2010, 04:53:19 pm ---You can't expect a shotgun to be as good as a minigun. Expensive doesn't mean everything. And yes, knockback takes AP (afair). And seriously, knockdown equals to instant kill, above all if the shotguns do good damage.

I'd prefer good damage + knockback rather than low damage + knockdown.

--- End quote ---

well then make it cheap simple if it cant be as good as its price :> that would work also, and probably would increase usage of it.

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