Other > Suggestions
Shotguns in Fonline
Lordus:
In my Huge weapon's changes thread, i suggested that long barreled weapons should have AP penalty in interiors. Like in real world, imagine situation that you are attacking inside the family house and you have to use long sniper riffle, or assault riffle.. All police commandos across the world use submachine guns and shotguns for that reason.
BrunoAnso:
add solid slug ammuniton, increases range slightly and gives KD chance, because buckshot wouldn't knock you down or go through metal armour.
FischiPiSti:
--- Quote from: Bulldog on April 15, 2010, 01:32:56 am ---I just don't get it, what's the point of knockback??? Shotguns range is really low, so in your opinion if you knock back the target out of your shotgun range, u will benefit? Or do you imagine switching to a sniper rifle and taking the target out or what? Knockback is not the solution, since this weapon has such a low range, it should have a higher damage output(compared to todays damage)
--- End quote ---
Afaik knockback happens only on certain crits, at least, the SuperSledge doesnt knockback on every hit..In fact its pretty rare, too rare if you ask me. When it does happen however, the opponent is knocked down, and unable to move for a while, leaving space for the attacker to either run away, or get in close range again, or switch weapons like you said it. If a sniper build has low health, it would be quite beneficial to knockback a bigguner. But since knockback is unreliable(low chance) it would be just a fun factor :P
@avv: Its offtopic to begin with.
Bulldog:
Who would want to have "a fading chance of knocking down the oponent at close range with a shot gun, when you could just pull out a mouser and cripple him or insta kill/knockout/blind/break a limb or smth else? (in case of a sniper build)
Izual:
Knockbacks, not knockdowns. It's a very different things. Knockback actually make you feel the power of your weapon, and are not that powerful. But still, they are useful.
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