I agree that Healing Rate was rather too high
I dont. 12 healing rate didnt help you in RT(its not reliable.), TB, only out of combat so non-FA characters could get around the world a bit faster. So now, you have 2 choices:
Get FA, or an endless amount of stimpacks that will get taken by the first PK you encounter, or camp on the world map after a fight for at least half an hour. And its odd, considering FA was nerfed because of XP exploit. Now, we are
forced to use FA
Or theres that mythical perk, faster healing, that gives a whopping +2 to healing rate, but i rather choose a perk that helps me survive the encounters in the first place...like toughness.
edit: Oh sorry, suggestion...Hmm i vote for the old system, but anythings better then 1-3 HR so you've got my vote
edit2: Faster healing perk should add a % to HR based on END. Like 100%, with your suggestion: at 10 END, thats 5+5 HR and is at least wortwhile to choose, or 33% with the old system: 10 END: 10+3 HR, 9 END: 9+3 HR, 8 END: 8+3, 7 END: 7+2, 6 END: 6+2, 5+2, 4+1, ... The goal: different characters with different max hp values could regenerate at the same pace.