1st i would like to describe some sort of situation. I love a turn based gameplay, 30s for think, count and so on - almost like strategy. Recently there are much more encounters with 4+ enemys. Its all ok if all of them see , fast play and so on.
The problem starts if you will not be seen by one of them => That mean u will have wait a 30s of his turn. If u "lost" 2x enemys that mean 1 min and so on. If u encounter eg. 7x enemys and dont have enought firepower to slay at least half of them in first 3 turns then ur fight will take ages [20 min plus to kill or be killed? :?]
It would be nice to cut npc enemys reaction time to opening algorytm eg :
Start=>
Do you see a enemy: <
a)no => auto turn pass or do a move in direction when u last spotted player character
b)yes => pass to normal algorytm of reaction [attack and so on]
TB gives each weak player a chance to kill more powerfull npc, but the cost is VERY long time of combat. I don't know how you are programing the game, but, in my opinion, it would make a TB a more playable.
// Sorry for my English,