Other > General Game Discussion
(report) shotguns in pvp-useless
Kastion:
--- Quote from: vedaras on April 17, 2010, 06:37:57 PM ---still, i think that knockdown, or progressive knockdown (from shorter range knockback, from longer range knockdown) would make this weapon both realistic and interesting. Now everyone who are small gunners are snipers, where are jackhammer masters with 1 perception ? :D
--- End quote ---
If shotguns got an increased % chance to knockdown based on range (closer to target = higher % knockdown) as well as knockback (closer to target = higher % chance & higher distance knockback) I think we would be seeing a lot more shotguns in circulation, and we'd also most likely start seeing SG players equipping both a long range gun and a shotgun... :-\ I'd love to see some gradual changes like this to shotguns. ;D Might see some more SG tactics other than "run away and shoot everything in the eyes" used too... Unless it was incrementally added/raised and play-tested though this might increase the difficulty gap for melee players even more..
I would certainly be more inclined to use shotguns if this were the case, I might even favor them in some situations and purposely put myself in close range combat... :P
Attero:
avenger dam is 8-11 ...(8+11)/2 = 9.5 ... you can use that value but game rounds things so i used 10...
and 4 is due to 2x BRD you know...
as for balance i agree that BRD at this stage is too good the reason is AP idd
my memory is blurry but htere was no penetrate perk in fallout so when higher armor tiers kick in DT cuts dam of the base miniguns greatly.
and on other weapons the benefit is not so large
2x BRD is almost 50% dam increase for minigun!! we could use some change on this per idd ..maybe only one rank or +10%/+20% dam isntead (but that would buff all otehr weapons too (like rocketz))
Solar:
--- Quote from: Solar on April 18, 2010, 12:33:31 AM ---10+4?
*0.75 = *0.67? I've lost track on what's in the game and what's only on my spreadsheet at this point (I could only save the changed version when my computer had to be wiped :P)
DT/3 -> DT/5 makes only a little difference, indeed. But it makes just enough.
--- End quote ---
It is indeed a damage modifier of 2/3 (0.67).
Solar:
--- Quote from: Attero on April 18, 2010, 12:39:01 AM ---avenger dam is 8-11 ...(8+11)/2 = 9.5 ... you can use that value but game rounds things so i used 10...
and 4 is due to 2x BRD you know...
as for balance i agree that BRD at this stage is too good the reason is AP idd
my memory is blurry but htere was no penetrate perk in fallout so when higher armor tiers kick in DT cuts dam of the base miniguns greatly.
and on other weapons the benefit is not so large
2x BRD is almost 50% dam increase for minigun!! we could use some change on this per idd ..maybe only one rank or +10%/+20% dam isntead (but that would buff all otehr weapons too (like rocketz))
--- End quote ---
Game may round, but that is an average of whole numbers used by the game, so we can retain the decimal. We're ignoring perks, not only because they're not balanced, but also because we then don't have to bother factoring toughness in either 8)
Attero:
--- Quote from: Solar on April 18, 2010, 12:39:35 AM ---It is indeed a damage modifier of 2/3 (0.67).
--- End quote ---
hurm so wiki needs update atm not in game so cant check the 5mm ap
that would then change the math too....
as for toughness i assume 1 toughness = 9DT (slightly damaged BA) and 45% reduction - quite well averaged value. As for BRD we can safely assume 2x coz every sinle miniguner has it .ok lets keep decimal values
((9.5+4)*2/3-3)*0.9= 5.4 dam per bullet makes a total of 67 average dam not too fency pancor is much closer...but still point blankzzzzz.......
for comparison atm it is (assuming hte bullet 2/3 dam adj) 6.3 so around 75 dam per round
here is worth of noting that LSW does 15 per bullet in similar situation as avenger (4 bullets max hit at range makes 60 dam)
again - you cant help people thinking here me thinks that best solution here if you wanna give love to panzor would be make it knockback at point blank range if within game power -
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