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Author Topic: So the milita serves what purpose other than helping pkers?  (Read 8447 times)

So the milita serves what purpose other than helping pkers?
« on: April 11, 2010, 08:06:08 pm »

I wouldn't have so much of an issue with it if these npcs weren't being used to camp the only quests worth doing in the game but it seems to me that pvp has gotten quite lazy if all you have to do to kill bluesuits is take the town.

Never mind I guess the militia just happened to be running by at the same time i got killed.
« Last Edit: April 11, 2010, 08:17:19 pm by Roachor »
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Re: So the milita serves what purpose other than helping pkers?
« Reply #1 on: April 12, 2010, 08:00:37 am »

flame me if you want big factions, but from my point of view the system is overdone and is abused. Prewipe there was a topic about "we dont want to fight mutants, we want to fight players" remember it? well devs fixed it by making rockets expensive (intentional or not?) and the max value of slaves that a faction can have is 3. On the other hand, as far as i know there is an unlimited amount of militia you can hire to protect your town as long as you have the caps. so...3 mercs vs 25 heavily armed militias with miniguns and rocket launchers and lasers. Right now it is impossible for a small faction to participate in a town control and expect something positive. The only possible solution is to form temporary alliance with some other gang and take on a town, but even so....language barrier...hello?
Right now we have a new game mode... PvM (Players vs Militias)
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VongJin

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Re: So the milita serves what purpose other than helping pkers?
« Reply #2 on: April 12, 2010, 08:18:12 am »

blah...even full town militia can't  really kill someone exept silly blue suits. it's completly useless agains 3-5 armored people... coz militia  can't *think like a man* they just stupid bot's and can be easy tricked. ;)
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Re: So the milita serves what purpose other than helping pkers?
« Reply #4 on: April 12, 2010, 08:49:10 am »

blah...even full town militia can't  really kill someone exept silly blue suits. it's completly useless agains 3-5 armored people... coz militia  can't *think like a man* they just stupid bot's and can be easy tricked. ;)
eh, i was tempted with that thought at first...So my gang took on modoc. I was the lucky one with the insta death crit from a laser from 1 of the militias..
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Pozzo

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Re: So the milita serves what purpose other than helping pkers?
« Reply #5 on: April 12, 2010, 09:57:00 am »

Quote
as far as i know there is an unlimited amount of militia you can hire to protect your town as long as you have the caps. so...3 mercs vs 25 heavily armed militias with miniguns and rocket launchers and lasers.

You can hire a maximum of 20 milicians in a town and you can't choose the equipement (sometimes the milician got a knife, sometimes a minigun).
But like VongJin said, milicians are weak against 4-5 characters lvl 21. And they are stupid. All you have to do is attract them from some place in the city and they will attack you one by one or 3 by 3...
But they are useful because they avoid 4 bluesuits to take towns.
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vedaras

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Re: So the milita serves what purpose other than helping pkers?
« Reply #6 on: April 12, 2010, 11:15:33 am »

You can hire a maximum of 20 milicians in a town and you can't choose the equipement (sometimes the milician got a knife, sometimes a minigun).
But like VongJin said, milicians are weak against 4-5 characters lvl 21. And they are stupid. All you have to do is attract them from some place in the city and they will attack you one by one or 3 by 3...
But they are useful because they avoid 4 bluesuits to take towns.

making something like "power rating" which would be players who offering protection equipment and characters levels count should help, you dont pass it mayor tells you to gtfo, you pass it you take town. Easy to make without abuse of militia. I dont know about other gangs opinions, but at least rogues told me that none pretty much fight pvp for town control after wipe. Slaying militia is everything now people do, so pvmilitia is right name for current tc system.
« Last Edit: April 12, 2010, 12:24:44 pm by vedaras »
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Pozzo

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Re: So the milita serves what purpose other than helping pkers?
« Reply #7 on: April 12, 2010, 11:28:06 am »

Yes we fight more often against militia that against players (and I have no problem with that). If gang want to do more PvP instead of PvM, they should not be able to take many towns at the same time. If we take towns one by one we are sure that we will meet in battle if we want this town.
Militia should be balanced according to the power of the gang who control the town. I think there is a lot of changes we should think about and I think devs are already preparing some things for us.

Maybe different prices for milicians (1500, 2500, 4000, and so on...).
Or maybe we should be able to buy one more milician per hour the gang is controling the town.

One more thing : militia only defends the mayor house. I hope some gangs will try to use militia to protect their town against PKers and to allow other people to come safely. But if they want it militia should be placed everywhere in the town, not only near the mayor house.
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vedaras

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Re: So the milita serves what purpose other than helping pkers?
« Reply #8 on: April 12, 2010, 12:31:05 pm »

Well making something like tc limit should help and encourage people to fight. If it would be possible to start one or two town controls at same time in whole wasteland by all gangs things may change. And only when tc timer ends you are able to take another town, i think something like this would do the trick.

Re: So the milita serves what purpose other than helping pkers?
« Reply #9 on: April 12, 2010, 01:49:21 pm »

So why shouldn't we give militia simple dialogue option, feg. when someone comes to city, closest militants speak to this player and ask if he will pay for protection, lets say 100 caps, if you pay NO ONE can harm you, if someone try, he will be shoot like rat.
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gordulan

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Re: So the milita serves what purpose other than helping pkers?
« Reply #10 on: April 12, 2010, 01:54:13 pm »

that could be nice, and the "protection" money would go to a chest which only the controlling gang could open, as would 3% of the gear & caps traded in the town, it would give a reason for gangs not to kill all tresspassers just because they can.
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Re: So the milita serves what purpose other than helping pkers?
« Reply #11 on: April 12, 2010, 02:03:08 pm »

So why shouldn't we give militia simple dialogue option, feg. when someone comes to city, closest militants speak to this player and ask if he will pay for protection, lets say 100 caps, if you pay NO ONE can harm you, if someone try, he will be shoot like rat.


I'm quite a fan of this.
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Lexx

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Re: So the milita serves what purpose other than helping pkers?
« Reply #12 on: April 12, 2010, 02:17:00 pm »

So the people from faction x are coming in town, everyone pays some money. Then they get in position and start blasting the militia away. :>
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Re: So the milita serves what purpose other than helping pkers?
« Reply #13 on: April 12, 2010, 02:23:33 pm »

Well, Lexx, people tend to stab dagger in someones back, do they ;) Nice suggestion actually. Would end the mindless griefing of killing miners/whining of getting killed while mining.
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I give a fuck.
Re: So the milita serves what purpose other than helping pkers?
« Reply #14 on: April 12, 2010, 02:30:26 pm »

Ok Lexx you have right, there should be restricted that, if you start shoot you will die to, like a simple criminal.

Some examples.

(P) - paid  (N) - not paid

(P1)Shoot -> (P2)Hit : Militia attacks (P1), common bandit
(P)Hit <- (N)Shoot : Militia attacks (N), standard option
(N)Shoot -> (N)Respond and kill : militia isn't react

So if you pay, that means "OK i will be calm, but don't allow to kill me"

PS: my English sux
« Last Edit: April 12, 2010, 02:32:51 pm by Vordarod »
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