Other > General Game Discussion
What's with the instakill crits?
Attero:
and yet you derail the thead - its not about how fast you die nor how fast you can regen - its about dying in one shot regardless how much hp you have or armor you wear...
Badger:
--- Quote from: Lordus on April 11, 2010, 06:56:38 pm --- 2) You are very resistent, so you can fight longer (also this is not example of fonline)
--- End quote ---
This is what I'd prefer.
(I think the easiest way to balance PvP and PvE would be to make HP based on EN from level 1, and not have it increase as characters level up only through perks. It's a lot easier to balance weapons and critters when there's a relatively stable HP range to deal with. But it's drastic and pretty unFallouty, and I can't see it catching on.)
vedaras:
if it would be up to me, i would make special conditions for doing instant kills. For ranged weapons: example 1 Condition: 10 luck, and 2x bonus ranged damage, or 1x bonus ranged damage and living anatomy perks + 2 condition better criticals. If you pass these conditions you get a chance to instant kill. Same for hth just bonus hth damage. Then "instant kill" builds may result in lower hp, resistance or other disadvantages of the players. Now even fuckin ghouls sometimes instant kill with hand! wtf? Instant kill should be available for specifically trained fighters not for every single noob :>
Roachor:
I saw a mutated mole rat get one shotted by a mantis, seemed pretty strange. So is better crits no longer needed?
Solar:
--- Quote from: maszrum on April 11, 2010, 06:29:44 pm ---there is a lot of players who actually want to help with balansing game, even "pro pvp players" ;o
back to topic.. who is working on this new critical table ?
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There are lots of players who moan about PvP balance, yes. All of them in opposite directions to suit how they want to play.
The critical table is a good example. The table before was pretty much exactly how I think it should've been - but they I did it, so of course I did - then you had many whine threads about how BGs were better than SG and so they were redone.
They worked out as generally a small buff overwhere but the eyes and insta kill was brought back into eye shots.
Cut forward a few weeks and we have the opposite whine.
The above will generally happen no matter what balance changes get done.
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