Other > Closed suggestions

Base raiding[PVP]

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FischiPiSti:

--- Quote from: FischiPiSti on April 10, 2010, 07:21:45 pm ---Bases are visible as default on the map. Every base would come with 2 seperate custom areas on the map called "Jamming towers". They make the base and the towers invisible in the sence, that it just blocks radio traffic, so if one would find the base, they could not call for reinforcements(in practice, the base is cloaked like now). These towers need to be regularly "fueled" by....something, like small cells/mfc or whatever. If they run out of energy, they appear on the map, and can be raided. They could be stumbled across, like if you encounter wastelanders on the map. The only way to destroy them are by explosives(no, not the rocketlauncher obviously). If one of the towers are destroyed, the other loses an instant amount of X energy, and consumes 4x amount, untill the first tower is taken back and repaired(repair skill, toolkit, some el. parts, metal parts, etc) If both towers are offline(destroyed or ran out of energy), the base appears on the map for everyone, and can be raided, for 24 hours. The faction may choose to protect the loot or just take it to safety. After the 24 hours, the 2 towers relocate automatically, and are fully loaded, thus the base becomes invisible again.
Add buildable autoturrets made by engineers(*wink* *wink* *cough* other thread with making crafters usefull by letting them build a robot, like a merc and turrets for base defense) and there you have it, fun and exciting PVP! No QQ by bluesuits for getting killed in TC! Well actually they would still be killed in unguarded towns but meh.

Thoughts? Should i post this to the suggestions instead or just drop it? Because personally, in TC you just rape the same poor towns over and over again..Its fine, and should be kept as a regular event, but this would bring PVP to a whole new level imo

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--- Quote from: Graf on April 10, 2010, 10:21:27 pm ---P.S. FischiPiSti, your idea looks pretty interesting, but need a lot of corrections. You could try to post it to suggestions forum.

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Well, at least somebody appreciates my genius, so here you've got it  ;D
The thread is about general ideas for faction base raids, how it would make bases less secure so they arent just another tent or blubber traps, but not open to all attackers, so bases could remain a daily refuge for faction members.

Badger:
I think maybe some kind of scout/trapper that sells the information and leads you and your group to a random base for say 5k, and a specific base for something like 20k, in the same automated way as the train. Obviously, with a personal and faction cooldown. If your faction has raided it can't do it again for six hours or so.

Anyone could pay to find someone else's base if they had enough cash.

avv:
This would encourage late night raids when there's no players around to guard their base. Basically everything that encourages doing stuff when other players aren't online is very bad game mechanic.

Badger:

--- Quote from: avv on April 11, 2010, 04:30:40 pm ---This would encourage late night raids when there's no players around to guard their base. Basically everything that encourages doing stuff when other players aren't online is very bad game mechanic.

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Hmm, then I'd suggest my scout idea would still work if the trapper took your cash and needed a realtime day to 'plan his route'.

Him/Some snitch character then contacts the gang and so they get a 12/24 hour realtime warning that an attack is going to take place "between the 20th - 22nd October". Maybe they get a more specific date if they pay more cash. Both gangs get some warning it's going to happen. The defenders don't get the exact time, but they do get enough warning to start standing guard and start buying mercs.

JustGreat:
What does it matter if you are told it will happen at 3AM or if the base gets raided at 3AM without you knowing, not everyone has time to play 24/7.

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