And how's that little thing crawling on the ground gonna get to your fingers protected by CA gloves, almost a meter above the ground? Jumping ants? Leaping rats?
NPCs ingame are pretty much like clones with different skin and a bit altered stats. They all have chances to score critical hits, knock you down, eat your guns and such. There is nothing like unique species right now and only thing that just comes near to that is fire gecko and centaur/floater and thats just because they don't do only physical dmg. Something like unique characteristics for each beast/NPC kinds are needed yet priority or technical reasons will not allow us to have such stuff ingame until next year.Anyway I look forward to see some NPC upgrades like level scaling, mob characteristics and such. Like rat won't be able to knock you down but it can poison you with some weak poison or disease. Deathclaws with high chance of knockdowns etc. For now we have only poison, radiation, crippled limbs or eyes + overweight. Some new positive and negative effects and "special" attacks are simply a must. F.e. mele chars could use backstab - they will sneak upon an enemy and score a 1.5x dmg but they have to stand behind their target + at range of 1-3 hexes away etc. But I have absolute no idea how to implemen such features so some people would not cry about it and call it wow style gaming and other **** like that.
hmmm so lets see... you droped weapon and you left it on encounter.Good that you made new topic to tell us how stupid you are.
Anyway I look forward to see some NPC upgrades like level scaling, mob characteristics and such.