Other > General Game Discussion
Guards in guarded Cities
RJ:
--- Quote from: Lexx on April 12, 2010, 02:23:13 am ---Lack of guard ai (compared to the average trained player) has to be compensated somehow. If it's additional 1000 guards or more hitpoints for single guards doesn't matter that much.
--- End quote ---
So... if guards will have that 1000 HP more I will be able to hide in building and pick them one by one or still there will be GM comming and yelling at me?
*sighs*
Izual:
Who said 1000hp and shitloads of guards ? Lexx and I are telling you that we precisely want something balanced.
bikkebakke:
--- Quote from: RJ on April 12, 2010, 09:08:56 am ---So... if guards will have that 1000 HP more I will be able to hide in building and pick them one by one or still there will be GM comming and yelling at me?
*sighs*
--- End quote ---
I think what they meant was better AI so you cant pick them off one by one/making them blump together in a big blop so you can just do some rocket launcher shots at them.
Magor:
When VC citizens are strong enough to PKing in mine with full equip, they must be strong enough to defend their city before other raiders.
just make guards little stronger and make their citizens to know that the city is attacked.
RestarT:
Why are guards in Vault City, in front of Customs, dead? Who killed them? What's going on with Vedaras town? I thought, its the safest town in wasteland!
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