Other > General Game Discussion
Guards in guarded Cities
Zeck:
yeah I remembered something like that too.
UnkS:
--- Quote from: JovankaB on April 10, 2010, 05:12:55 pm ---I have batter idea, maybe next time I will make Vault City guards counterattack and raid their base. You can call it roleplay event
thanks for the names
--- End quote ---
Love it love it, there must be consequences for our actions. Even more inside the cities. You shouldn't be able to kill whoever guard you like whenever you please and live to tell the story.
Izual:
Hum, well, same as JovankaB said. Plus, what I do is 10k reputation drop per attacker, which seems logical.
Also, VC is not safe ; only inner part is safe. Due to a bug and the fact I'm not at home now, I was unable to make the city entrance totally safe (That's why it is not written in "Temporary Issues" thread).
And... Tell devs to make better guards =P
Attero:
i just wanted to point out problem but ofc its easier to ignroe it /add guards to make another NCR with guard every square...
i will just point out few things that can be done:
-add additional entry point
-add call for help signals - lets say on some radio channel you can hear call for help from cities needing help or/and when you enter city proximity you get warrning about about it being attacked
-add progresive guards - you can come attack the guarded city but you wont hold for too long
and its not for me - i wouldnt enter if i would have anythign to lose - its just about those people that forget about campers
(alsoo i dont like the fact that clearing the campers would require outnumbering them greatly as before you finish loading you have solid chances to be killed )
FischiPiSti:
For once i see that "PK" raid as innocent. Without the lasertowers VC is just another modoc thats just begging to get raided. And if there were some sort of rule or disclaimer that attacking guarded towns will get you in trouble, im sure it would not happen again.
Base raids sound nice tho, i for one would like to see regular base-raids instead of the TC-militia exploit thats going on right now..
Hmm like:
Bases are visible as default on the map. Every base would come with 2 seperate custom areas on the map called "Jamming towers". They make the base and the towers invisible in the sence, that it just blocks radio traffic, so if one would find the base, they could not call for reinforcements(in practice, the base is cloaked like now). These towers need to be regularly "fueled" by....something, like small cells/mfc or whatever. If they run out of energy, they appear on the map, and can be raided. They could be stumbled across, like if you encounter wastelanders on the map. The only way to destroy them are by explosives(no, not the rocketlauncher obviously). If one of the towers are destroyed, the other loses an instant amount of X energy, and consumes 4x amount, untill the first tower is taken back and repaired(repair skill, toolkit, some el. parts, metal parts, etc) If both towers are offline(destroyed or ran out of energy), the base appears on the map for everyone, and can be raided, for 24 hours. The faction may choose to protect the loot or just take it to safety. After the 24 hours, the 2 towers relocate automatically, and are fully loaded, thus the base becomes invisible again.
Add buildable autoturrets made by engineers(*wink* *wink* *cough* other thread with making crafters usefull by letting them build a robot, like a merc and turrets for base defense) and there you have it, fun and exciting PVP! No QQ by bluesuits for getting killed in TC! Well actually they would still be killed in unguarded towns but meh.
Thoughts? Should i post this to the suggestions instead or just drop it? Because personally, in TC you just rape the same poor towns over and over again..Its fine, and should be kept as a regular event, but this would bring PVP to a whole new level imo
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