Other > Closed suggestions
Throwing Useful Items
Gunduz:
In the middle of a turn based battle if you run out of ammo or healing items, there's really not much you can do. I propose that we be able to throw small things like stims and ammo to each other. Instead of adding it to the menu on the bottom, you put it in your hand, hit T and select your target. Or you could go into your inventory and select a throw option from the list. Depending on some skill (maybe your throwing skill or some combination of yours and theirs), either they catch it and it goes straight to their inventory, or it falls at their feet and they have to pick it up after.
Pistols, ammo and healing items would take 2 AP, rifles and heavy materials and large ammo would take 3 AP and larger weapons, including big guns, would take 4 AP or maybe just be too big to throw. I guess it could work in RT too but it just seems difficult to do when everyone's moving around that fast.
blahblah:
That..... is an interesting idea that I like. It probably won't be reliable for characters with 30% throwing, but it could be fun.
Raspen:
An empty pistol should work similar to brass knuckles, and an empty rifle should work similar to a club.
Sius:
Whole player interaction (party/trade) could use some boost because now its clumsy as hell. Anyway I like this idea +1.
GroeneAppel:
Yes but they should depend on trowing skill to be trown.
And tell how are you going to trow 100 5mm to somoene? seems a bit hard if you ask me.
So (small) guns only and stimms.
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