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Author Topic: Human Reputation  (Read 1552 times)

Human Reputation
« on: April 07, 2010, 01:02:48 am »

Let's start to list good and bad peoples which your contact in the game? For example, today I meet 2 really good mans. I saved his name in my NameColorizing file and. I will try to help them anoter time if they needs.

If somebody (unknown guy) stay near me, usually I get worry because I don't know who is it. It may be theif, it may be another freak. But if this unknown guy is man which trust another man, which trust another man, which trust another man, which trust another man, which trust I... In this case I don't worry about myself, I can help him, I can make a deal with him. Trust him.

This is another way to implementing character reputrtion, which based not on game mechanics, which based on real human relationships. What do you think about?
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Re: Human Reputation
« Reply #1 on: April 07, 2010, 01:05:00 am »

It never ends well....
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Re: Human Reputation
« Reply #2 on: April 07, 2010, 01:08:22 am »

Stereotype. If first 100 things was a carp, thing nomber 101 should be crap?
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Re: Human Reputation
« Reply #3 on: April 07, 2010, 01:28:24 am »

Stereotype. If first 100 things was a carp, thing nomber 101 should be crap?

We will see  :P
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UnkS

  • UnknownSoldier
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Re: Human Reputation
« Reply #4 on: April 07, 2010, 03:54:25 am »

I think it's a good idea, to know who deserves to diee  ;D
But just for the bad guys, not the good ones.. you can never be sure who to trust.
And maybe that same "good guy" helped someone and then killed another bluesuit.
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Re: Human Reputation
« Reply #5 on: April 07, 2010, 10:13:09 am »

Get people you trust on Twitter or Yahoo groups and then you'll have a web of trust.
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<Izual> Let's crash server
Re: Human Reputation
« Reply #6 on: April 07, 2010, 04:19:35 pm »

Why not? I hear only scepticism and stereotypes, but I don't hear your own logical thinks.
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