Other > Closed suggestions
Town control
Kilgore:
Fully agreed with mofd)energy on this one (even though I think we're in opposing parties). Well maybe 300-600k is too much of profit, it would create lots of caps in short time... on the other hand stuff worn by members of gangs taking the town is worth much more.
--- Quote ---The fact that there's two big alliances is simple because of how the new name colorizing makes it possible to have a very large organizations.
--- End quote ---
I don't think that it's the reason for it. The true reason is that you must now have more members on your side to fight your enemy and not lose your gear, which will take ages to make again.
--- Quote ---The problem is that while europeans sleep, americans may capture some towns etc.
--- End quote ---
It's not the problem... the problem is that now all towns can be taken by Europeans, and Americans/Australians/Russian can do nothing about it, because they are in a different time zone. In fact we'll have now serious issues with getting all members from Russian gangs to fight on our side in the conflict - just because most of the town can be taken when it is after midnight in Russia.
--- Quote ---No, it's probably not going to stop it, but at least they can't just camp one town for several hours and receive the same benefits (i.e none).
--- End quote ---
It is now exactly as I have written before. The biggest group gathers in one town to take it, waits till it's theirs, then it goes to camp another town and so on. All PvP in this game is gonna be "gather a larger group and go camp from town to town" style soon (in fact, it's such already).
--- Quote ---This depends if the alliances can hold themselves together or if they will break down into smaller factions again because of fights over resources.
--- End quote ---
There is no reason to fight for resources if you have an alliance big enough to camp every town one after another.
I got a new idea how to improve current town control system (only if it is still supposed to be with 1-hour capture window and 24 hours of permanent control):
Change the schedule. There are 6 towns to control so there should be one town to take every 4 hours. Gangs from every country will have an equal chance to take a town. Change the schedules every week (automatically) or 3-4 days so there will be no situation in which Russians always have Gecko and Americans always have Redding or sth.
Now 2 things will be solved:
1st camping for 1h, from town to town
2nd you will not be fucked up by your time zone, because every 4 hours there is a town out there, ready for the taking
Cryofluid:
..."Change the schedule. There are 6 towns to control so there should be one town to take every 4 hours. Gangs from every country will have an equal chance to take a town. Change the schedules every week (automatically) or 3-4 days so there will be no situation in which Russians always have Gecko and Americans always have Redding or sth."...
=> to avoid "changing the schedules every week" you should put one town to take every 5 hours or 7 hours. It would do sth like this:
Every 7 hours:
Gecko - 11:00-12:00 / 18:00-19:00 / 1:00-2:00 / 8:00-9:00/ 15:00-16:00 / 22:00-23:00 ...
Modoc - 12:00-13:00 / 19:00-20:00 / 2:00-3:00 / 9:00-10:00/ 16:00-17:00 / 23:00-00:00 ...
Klamath - 11:00-12:00 / 18:00-19:00 / 1:00-2:00 / 8:00-9:00/ 15:00-16:00 / 22:00-23:00 ... => Same time as Gecko so that a same gang can't take 2 cities at a time
Redding - ...
Broken Hills -...
Den -...
Resp:
Sory, my Eanglish poor, and i use transleter-google. And i write russian text, then eanglish
Kilgore, очень дельное предложение говорит.
Ghosthack привёл неубедительные доводы по некоторым пунктам. Ненужно никого уравнивать. Попробую объяснить с чем я несогласен.
Но для начала отвлечёмся.
Kilgore, a very sensible proposal says.
Ghosthack cited weak case on certain items. It is not necessary to equate one. Let me explain with which I disagree.
But first digress
--- Quote from: scypior on December 23, 2009, 04:52:13 pm ---I don't know if there's any easy way to resolve these huge "lag fights", but the modoc entry points have been fixed, so camping the southern entrance mindlessly is not possible anymore, which is one of the most popular things right now.
--- End quote ---
Раньше, когда я играл через FOlineDx9.exe, игра просто летала. Лаги у меня появились, когда стало невозможно играть через *Dx9.exe.
Previously, when I played through FOlineDx9.exe, the game runs fast. Lags I came when it became impossible to play through *Dx9.exe.
--- Quote from: scypior on December 23, 2009, 04:52:13 pm ---With the new system, you have a potential to earn 60-120k caps per day. This reward system may be refined a bit (decreased/increased, but using trader derived items didn't seem to work that well, as people just got "crap" that they didn't care about. It will also create an influx in the economy, which is pretty stagnant right now in some ways. Factions may actually buy their equipments from some larger player controlled merchant company. Just a theory though.
--- End quote ---
Как показала практика - это не реально. Только, если они сами будут в своём же городе торговать/крафтить.
As experience has shown - it is unreal. Only if they-self are trade/craft in they same town controled.
--- Quote from: scypior on December 23, 2009, 04:52:13 pm ---This is why it must be restricted to only a few hours, it's simple impossible to keep control over a town without playing 24/7. The problem is that while europeans sleep, americans may capture some towns etc. This will be true to some extent with new times too, but it's imho more fair to everyone, because they know when it can be taken, and when it's "safe", so less having to send bluesuit scoutes to know who's camping where and if it's safe to grab it.
--- End quote ---
Опять скажу - незачем всех уравнивать. Хозяин города будет чаще меняться, и в этом нет ничего страшного. Это ж бета тест, и когда будет релиз, то появится много различных серверов в разных часовых поясах.
Again I say - no reason to equate all. The host city will be more likely to change, and there is nothing to worry about. This is a beta test train, and when release, will beela lot of different servers in different time zones
--- Quote from: scypior on December 23, 2009, 04:52:13 pm ---It's easy to leave an equipped sneaking alt hidden. This will never work good in larger towns where you can easily hide in some small house.
--- End quote ---
жулики... жулики никогда не меняются. Это тоже не страшно. Для них это будет дорого, и сложно при большом онлайне. Разве большие города могут быть захвачены? В маленьких их легко найти. Так же, для них есть сложность стоять долго AFK - их выкинет в меню.
cheaters ... cheaters never change. This is also not afraid. For them, it will be expensive and difficult for a large online. Is the big cities can be captured? In small they are easy to find. Also, for they have difficulty standing for a long time AFK - will kick them in the menu.
--- Quote from: scypior on December 23, 2009, 04:52:13 pm ---There's global message when some factions tries to take control, then there's a countdown, and they have to protect it during that time. Money is always generated at end of town capture period.
--- End quote ---
понятно, что при выполнении пункта 1, 2 и 3 будет актуально. И города буду живые. Сейчас они получают в конце периуда плату за безделье. Хочется жывых RP-городов как на TLA
clear that in implementing paragraph 1, 2 and 3 will be relevant. And the city will be alive. Now they get to the end period fee for idleness. I want alive RP-cities as like a TLA
Я надеюсь, что вы прислушаетесь у предложениям топикстартера. И когда найдётся свободное время попробуете организовать.
Это всё моё ИМХО. Но пока длится бета, было не плохо найти оптимальный вариант. Сейчас всем игрокам понятно, что данная реализация никому не доставит веселья.
I hope that you listened at the proposals topic-starter. And when there is spare time, try to organize.
It's all my IMHO. But for the duration of the beta, it was not bad to find the best option. Now all the players understand that this implementation does not bring joy to anyone.
Kilgore:
An example:
Gecko: 0.00-1.00
Modoc: 4.00-5.00
Broken Hills: 8.00-9.00
Redding: 12.00-13.00
Den: 16.00-17.00
Klamath: 20.00-21.00
(doesn't matter if it's GMT+1 or something else, since there is a constant gap between each (3-4 hours))
After a week/few days, just change Gecko's capture times to those of Modoc, Modoc's to those of BH and so on.
I think that it would be enough fair for everyone. And also would be more fun because of changing number of people on the server, knowledge about which faction is in which timezone, so u would have to plan your assault on specific town more carefully.
If not, then you should again consider disabling permanent control...
I have an idea how to stop players without anything (bluesuits) from taking the town, but I have to think more about it, so I'll post it later to avoid coming up with totally stupid fresh idea :)
Izual:
Obsolete.
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