Other > Closed suggestions
Vendors in towns,something for PVE
Deathmann:
Hi,i thought two things...
1.Vendors in town's (specially in NCR) are filled with many unusable items so my suggestion is that if vendor have 10 things so he delete 7 or 8 of them and add some money (5-15% item price)..
For example: Someone sell 10 common shotguns to vendor,he delete 7 or 8 of them and add 100 money in his pocket.
It's not much but vendor's will not be filled with many unusable things and will sometimes even a little money..
2.It would be possible to make some NPC (somewhere) that should the selection by repeatable quest for gang sorted by few levels.Leader which start quest will see on map (randomly placed) location.
Levels:1.) Animal's nest. Here will be 10 aninal's like gecko,pigrat,dogs and sometimes dead body with randomly loot inside (some better weapon with ammo or stimpacks or something like that)
2.) Abandoned gasstation Camp with bandits or raiders. There will be 10-15 bandits and some loot (some weapons,maibe money)
3.) Abandoned Bunker with Armed men. There will be 20-40 armed men with randomly weapons with boss on end (chance to drop some good weapon)
4.) Mutant base. Here i would use outpost base map with 10-30 mutant inside and maybe strong mutant on end.
Reward will be XP from monsters and some loot..
Nice_Boat:
Both are awesome ideas. I mean #1 is obvious and self-explanatory.
As far as #2 goes - I'd love a dynamic quest system just like in Mount and Blade. You get a quest (repeatable, with a timeout), you get a location, you get a move on, you kill stuff, you loot stuff. Sometimes you pick locks, hack security terminals, disable defenses and repair generators. You could get a group quest for more stuff to kill and loot if you had people following you. Players get fun and items, mapmakers can make "dungeon" maps to keep it fresh, devs get less whine about the game being boring, everybody's happy.
fouineur:
yes nice one .
for #1 it could aswell spawn a caravan with those goods heading to another city where it lack ?
or give quest to bring the stuff ?
In case of town control , having the option to "call" foreign caravaners or to send one somewhere else ?
other option would be to spawn "buyer npcs" each time an object reach a treshold :
something like whenever there are 50 shotguns in a shop from 1 to 50 npcs spawn and move to buy thoses (either at barter level or on a fixed rate ). This could put animation and money in town each time such an occurence happen .
And in some case could become a derivative of PK hunting training ::)
and I agree with the mounts & blade quest system it would work well .
about the amount of npc opponents ... humm... would be good if the number was less predectible ... and if the said randomly placed special quest encounter was less predectible in numbers to be expected ... even better if the npc there could offer more then just a fight : like 2-3 ways to resolve the matter rather then just a simple sweep and clear area , in short more in an original fallout spirit whenever possible .
For the abandoned gaz station ..hum...could it be possible to take it over and claim it for yourselves rignt after battle ?
stand against assaults quest in a 7 mercenaries style would be nice aswell , with a random number of enemy waves ?
Solar:
#1 is already the case. Items get deleted after a certain amount of time, then caps get spawned up to a limit, then after that items get spawned until the trader reaches his maximum.
#2 is also good and we have had discussions about this general theme
vedaras:
so according to second suggestion: loners do shitty reward shitty exp quest, and gangs do "drop some good weapon quest" that doesnt sound very fair, except that good weapon is no better then combat shotgun or flamer.
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