Other > Closed suggestions
AC - Armor Class
Attero:
Ok ATM AC reduces chances to hit target- it sounds nice but when you consider that everyone try to have enough weapon skill to hit regardless of any AC targets could have. And even if they lack some % they can jsut move few hexes forward
My suggestion would be to make AC reduce the maximum hit chances instead - something like a deflection cahnces. So if target would have 35% AC the chances to hit him would be max of 60%
Then probably -AC ammo would need to be tuned down to keep it in balance with other weapons.
Finally it would also require itnerface buff so when shown %hit is caped by AC the cursor would change color...
EDIT : but then you cant rly deflect nades and rockets... those two would probably need to ignore AC :S
avv:
Ac needs a buff for sure. It could serve as alternate method for avoiding damage among DR and hitpoints.
--- Quote from: Attero on April 04, 2010, 04:27:18 pm ---My suggestion would be to make AC reduce the maximum hit chances instead - something like a deflection cahnces. So if target would have 35% AC the chances to hit him would be max of 60%
--- End quote ---
This is good idea. Instead of reducing the accuracy, ac just sets the upper limit.
We'd need bullets sort out armor and character related ac because ac from agi and dodger perks are caused by reflexes, not deflection.
Sius:
The way I imagine Armor Class is more or less like armors "permeability". Better AC = stronger and more resistant armor that can take larger impact. Honestly how could kevlar suit help me not to get shot? It reduces damage from projectile impact but it does not affect if enemy hits me or not. So imho AC should more or less affect final dmg taken rather than chance to hit.
RavenousRat:
--- Quote from: avv on April 04, 2010, 04:34:20 pm ---Ac needs a buff for sure. It could serve as alternate method for avoiding damage among DR and hitpoints.
This is good idea. Instead of reducing the accuracy, ac just sets the upper limit.
We'd need bullets sort out armor and character related ac because ac from agi and dodger perks are caused by reflexes, not deflection.
--- End quote ---
Yes AC is useless for now. Dodger perk... 5% less to hit? Kidding? May be works only on rats, so they will get around 40% to hit you, instead of 45%. And having not always 95% is good too. Like in Arcanum on max. difficulity. In Arcanum, if you have max. weapon skill it'll be 90% (or 85%? can't remember) to hit, but aimed attacks (head/hand/leg) substracted from 90%, so, even with max. weapon skill, you will have great chance to miss target's head.
JustGreat:
Not everyone is killing rats, and not to mention it requires a lot of rebalancing.
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