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Author Topic: Ammo crafting Output  (Read 4639 times)

yoz

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Re: Ammo crafting Output
« Reply #15 on: April 04, 2010, 09:37:56 pm »

The only difference is that you craft half the amount, in half the time for half the xp. Simply craft another 50 and you get the same that you would have for crafting 100. Why is there unending whine about a couple of extra clicks?  :-\

I really don't understand the logic behind all these changes. You give with one hand and then you take with the other. What's the point?

As the player above already stated, in the end we are worse off because of the multiple trips that you have to make now.

Its currently using the resources for 50, but giving out 100. Resources will stay as now but it will give out the correct amount.

I don't understand. I just tested it and it gave out 50.
« Last Edit: April 04, 2010, 09:41:57 pm by yoz »
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Solar

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Re: Ammo crafting Output
« Reply #16 on: April 04, 2010, 09:46:22 pm »

Then perhaps we have updated to the fixed version, or you crafted stuff that wasnt bugged.

You would have to make 2 trips to the mine anyway, and then craft once. The resources would double as the amount of ammo would double :/

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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Ammo crafting Output
« Reply #17 on: April 04, 2010, 10:01:41 pm »

solar srsly why 50? make it 1, there is too many pk in the wasteland already make blue suits safe
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Re: Ammo crafting Output
« Reply #18 on: April 04, 2010, 10:04:45 pm »

solar srsly why 50? make it 1, there is too many pk in the wasteland already make blue suits safe
Rocketlauncher users will be happy!
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yoz

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Re: Ammo crafting Output
« Reply #19 on: April 04, 2010, 10:38:18 pm »

Then perhaps we have updated to the fixed version, or you crafted stuff that wasnt bugged.
You would have to make 2 trips to the mine anyway, and then craft once. The resources would double as the amount of ammo would double :/

Whatever you intended to do, the current output is what we are arguing against. It used to be 100 units for the same resources and that is what we want.
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Sius

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Re: Ammo crafting Output
« Reply #20 on: April 04, 2010, 11:02:19 pm »

Whatever you intended to do, the current output is what we are arguing against. It used to be 100 units for the same resources and that is what we want.

Well thats the same song all over again. Devs made some steps (slower exp from mobs/crafting, more resources needed to craft etc.) imho prematurely and as a result game is becoming "harder", requires more time spent ingame and all that farming fewer is getting really boring. Well just join the club of "whiners" and we will see how it turns out  ::).
« Last Edit: April 04, 2010, 11:24:31 pm by Sius »
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yoz

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Re: Ammo crafting Output
« Reply #21 on: April 04, 2010, 11:12:52 pm »

You can call it what you want. We are giving feedback.

If the changes had made the game harder in terms of skill, it would have been fun. But they did not. They made it harder because it now requires more dull, mindless, boring grinding.

Grinding is not challenging and does not make players like the game, it's a chore that makes players hate the game.
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Solar

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Re: Ammo crafting Output
« Reply #22 on: April 05, 2010, 01:35:08 am »

Quote
All this has happened before, and all of it will happen again.

The differences largely come in terms of the different crafting rates which have been used to provide better comparitive rates for higher professions

Shotgun shell - Level 0
Before wipe $1400 for 100 @ $3000 an hour = 214.3 crafted an hour
After the wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~97.2%

10mm JHP - Level 0
Before wipe $1000 for 100 @ $3000 an hour = 300 crafted an hour
After wipe $480 for 50 @ $2000 an hour = 208.3 crafted an hour
~70%

10mm AP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $600 for 50 @ $3000 an hour = 250 crafted an hour
~91%

(Side note, 10mm ammo was kept higher because p90c was such amazing value before the wipe)

.45 Cal - Level 1
Before the wipe $1300 for 100 @ $3300 an hour = 253.8 crafter an hour
After the wipe $300 for 50 @ $3000 an hour = 500 an hour
~197%

(Significant boost to .45 cal ammo because the guns are uninspiring ... they are now at least cheap)

5mm JHP - Level 1
Before wipe $1200 for 100 @ $3300 an hour = 275 crafted an hour
After wipe $350 for 50 @ $3000 an hour = 428.6 crafted an hour
~156%

5mm AP - Level 2
Before wipe $1400 for 100 @ $3600 an hour = 257.1 crafted an hour
After wipe $885 for 100 @ $4000 an hour = 452 crafted an hour
~176%

(Minigunners!)

.223 FMH - Level 2
Before wipe $1800 for 100 @ $3600 an hour = 200 an hour
After wipe $1445 for 100 @ $4000 an hour = 276.8 an hour
~138.4%


Flame fuel - Level 0
Before wipe $900 for 20 @ $3000 an hour = 66.7 an hour
After the wipe $120 for 10 @ $2000 an hour = 166.7 an hour
~249.9%

Flame fuel II - Level 2 was 3
Before the wipe $2000 for 20 @ $3900 an hour = 39 an hour
After the wipe $990 for 40 @ $4000 an hour = 161.6 an hour
~414.4%

Explosive Rockets - Level 1 was 2
Before the wipe $2000 for 10 @ $3600 an hour =  18 an hour
After the wipe $300 for 1 @ $3000 an hour = 10 an hour
~55%

(Please notice the decrease in profession levels, if it had stayed the same it would hqave been 75%  of old crafting time)

AP Rockets - Level 3
Before the wipe $3000 for 10 @ $3900 an hour = 13 an hour
After the wipe $2000 for 5 @ $5000 an hour = 12.5 an hour
~96.2%



In conclusion, most times either stayed virtually the same (lower levels) or got a lot faster (higher levels) - with the exception of explosive rockets, which went lower a level and recieved a price increase and 10mm jhp which can be lethal in the SMGs, but also need to be low level, so suffer from a decrease in crafting time but having to remain quite pricey due to their unique low/high tech level weapons.

Also note just how much BG ammo was decreased outside of the explosive rocket and the AP Rocket staying the same price.


« Last Edit: April 05, 2010, 01:40:02 am by Solar »
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Ammo crafting Output
« Reply #23 on: April 05, 2010, 04:37:21 am »

You just posted the exact problem some of us have with the system in place now.1 hour = 208.3 crafted.Nevermind the caps made from this and just because I used 10mm as an example doesnt make it any better that its the same for others.If I wanted to do an hours worth of crafting this would be fine but Id rather spend it doing something different.It was almost the same before but alot of people didnt like it back then either.
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Re: Ammo crafting Output
« Reply #24 on: April 05, 2010, 10:46:07 am »

First of all - Is the X per hour based on timeout after crafting, or on amount of time you need to gather the items?



.223 FMH - Level 2
FMJ?


Quote
Explosive Rockets - Level 1 was 2
After the wipe $300 for 1 @ $3000 an hour = 10 an hour

AP Rockets - Level 3
After the wipe $2000 for 5 @ $5000 an hour = 12.5 an hour

Why is AP made in batches of 5 while explosive requires five time as many clicks? Nobody needs just one rocket. Change it into 5 as well.
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Solar

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Re: Ammo crafting Output
« Reply #25 on: April 05, 2010, 11:48:29 am »

Quote
First of all - Is the X per hour based on timeout after crafting, or on amount of time you need to gather the items?

Crafting, though the gathering timeout is generally in the same ballpark.

As for 208 crafted. I think its fine. You can craft it all in one go and then go out and do stuff until the next time you need ammo.

Or if its that big a deal to you, switch to a gun which is easier on the ammo.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Ammo crafting Output
« Reply #26 on: April 05, 2010, 10:08:39 pm »

One more time brother,I cannot carry enough to make all of that at once.Im sure Im not the only one with this problem just like im sure im not the only one who doesnt want to craft all the time.To me and anyone else who's focus is fighting it requires more than just one trip.We can buy cows,mers,slaves but to quote something you once said in response to someone elses ideas on crafting and gathering"your forcing the player to play how you think he would want to".Im not asking for anything drastic here because in almost every other way you have made improvements.Double quantity of ammo and free some of us from what we consider a burden rather than fun.If you can give me an explanation on how being able to make 300 or even 400 rounds of ammo in an hour is going to ruin balance then I'll shutup.
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Solar

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Re: Ammo crafting Output
« Reply #27 on: April 05, 2010, 10:55:08 pm »

You can already make 300 or 400 of some ammo types.

Carry weight is a better point however, their carryweight hasn't come down with the decrease in their cost - effectively meaning you can carry less. Can fix this up at some point.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Ammo crafting Output
« Reply #28 on: April 06, 2010, 12:52:19 am »

Is it the weight of materials or ammo that need adjusting?If materials are lowered to where i can carry enough for 100 rounds then I'm a happy camper.
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