Maybe Izual say it's unbalanced cause on the (very) long run you would end up with 5 lv 21 salves strongers than mercs.So yeah slaves are too weak and quite long to lv, loosing them is a pain, but having them never die like it's case for players would be another pain, we allready have troubles with bombing and other ridiculous stuff, non killable slaves would be an easy way to agrave thoses things :/I fear you pay here the lack of responsability of 90% of players exploiting even the smallest unbalanced mechanic.
(and female trappers which have metal armor can only have knives and spears...)stronger then mercs you say...
Give them grenades or ripper!
All you ever do is drop stupid one word responses and lock thread without comprehending what was written.
Roachor : Who made the pointless post here ? Not me ;p Now, ignore my posts if you don't like them. Read Surf Solar post.Vedaras : As people said, it is unbalanced, but not because of the idea itself - you can balance it easily with the caps fee to respawn a slave - but because of its consequences. You know that alting somehow breaks every feature in the game, and it's also true for this one. It is also wrong because of broken economy, since nowadays everyone have enough caps to buy anything (approximately anything =) ).The thing I don't like here is the fact that if you have enough time (it's all about time) to level a slave up to level 21 or to any level that makes him efficient in battles, you can buy him again an infinite number of time. That's also another thing that makes death a common thing in the game. There should be drawbacks in game, for example, price is +X% caps each time your slave dies, and also that your slaves loses X% xp (high, up to two-three levels on level 21). If there was one of these drawbacks, it would be a good thing to implement it.Also, it should apply to slaves, not mercs (Wasteland is full of guys that just wait to be hired, and mercs are already expensive and quite efficient).
Roachor : Who made the pointless post here ? Not me ;p Now, ignore my posts if you don't like them. Read Surf Solar post.I didn't lock it, and also, check this link.Vedaras : As people said, it is unbalanced, but not because of the idea itself - you can balance it easily with the caps fee to respawn a slave - but because of its consequences. You know that alting somehow breaks every feature in the game, and it's also true for this one. It is also wrong because of broken economy, since nowadays everyone have enough caps to buy anything (approximately anything =) ).The thing I don't like here is the fact that if you have enough time (it's all about time) to level a slave up to level 21 or to any level that makes him efficient in battles, you can buy him again an infinite number of time. That's also another thing that makes death a common thing in the game. There should be drawbacks in game, for example, price is +X% caps each time your slave dies, and also that your slaves loses X% xp (high, up to two-three levels on level 21). If there was one of these drawbacks, it would be a good thing to implement it.Also, it should apply to slaves, not mercs (Wasteland is full of guys that just wait to be hired, and mercs are already expensive and quite efficient).