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Private mines
Matak:
I don't think it could disrupt the economy and crafting system at all. Not everyone could afford the mine because of the price also resources should deplete after exact number of mined ore like you said.
I don't want to do the math here, but the price of mine and the exact number of resources should be essential.
For bad example:
Lets say common price for BA is 15 000 caps and you need 12 HQ ore and 9 HQ mineral per one.
So we can calculate price and number of resources per one mine like this:
a) price
4*15 0000 = 60 000
b) number of resources
5* 12 HQ ore = 60 HQ ore and 5* 9 HQ minerals = 45 HQ minerals
There should be little more resources to make some profit therefore "number of resources" is multiply by 5.
Please keep in mind its just a "bad example" and more math is needed here.
Alvarez:
BTW, what do you think about the idea of using dynamite at mining? (more resources at once)
vilaz:
--- Quote from: Alvarez on May 18, 2010, 07:25:27 pm ---BTW, what do you think about the idea of using dynamite at mining? (more resources at once)
--- End quote ---
It should go to suggestions after implementing explosive level 3 (or mayby wiki is out of date)
GroeneAppel:
--- Quote from: vilaz on May 18, 2010, 08:39:14 pm ---It should go to suggestions after implementing explosive level 3 (or mayby wiki is out of date)
--- End quote ---
You can make dynamite with demo 2. and yes I agree, gives explosives more use than just blowing up bluesuits in NCR.
HertogJan:
--- Quote from: GroeneAppel on May 19, 2010, 09:23:05 am ---You can make dynamite with demo 2. and yes I agree, gives explosives more use than just blowing up bluesuits in NCR.
--- End quote ---
A week ago someone used explosives to blow open the BoS bunker in NCR.
So there's more usage for them.
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