FOnline Development > Questions and Answers
Audio lines
			KingR:
			
			Yes, absolutely! This command is in config.fos. I copied and pasted this into the _QuakeScreen void to test. (it's launched from a dialog line)
void InitializeGame()                  // Export
{
...
__DisableMouseEvents = false;
}
But there is another one in this form in client_cutscene.fos :
void mouse(int onoff, int, int, string@, array<int>@)
{
__DisableMouseEvents = (onoff <= 0);
}
However I don't know how to add a time event in : 
void _QuakeScreen(int noise, int timeMs, int, string@, array<int>@)
{
    
   //__DisableMouseEvents = true;
   //Player.loseTurn = true;
   QuakeScreen(noise, timeMs);
   
}
in this form?
 CreateTimeEvent(AFTER(REAL_SECOND(X)), "name_lineX", npc.Id, false); //goes towards an uint 
 ???
		
			KingR:
			
			Problem solved thanks !!!!
		
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