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How much do you enjoy playing FOnline?

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Solar:

--- Quote ---I also feel somewhat ignored on forums and have that gnawing feeling that i shouldn't make any suggestions, 'cause nothing out of it would be implemented anyway. Perhaps they are considered stupid by the devs.
--- End quote ---

What exactly are you expecting? We can't possibly reply to every idea.

Then saying we never listen to ideas, coming after a Wipe where a large part of the crafting system is based off a suggestion and TC is almost 1:1 from a players suggestion ... its pretty baseless  :-\


Constant moaning does nothing but demotivate us for the next set of changes we want to do, especially after what is a reasonably successful update, if you ignore the storm in a teacup about minor price tweaks.

Pretty self defeating when you consider the only reason we do anything is for the fun of it.

Sius:
Imho FOnline can't be properly balanced. No with current game mechanics. I don't know how you devs want to change the game in future, but those "harsh" parts of this game are causing that balancing is next to impossible. Just imagine for one second that:
- we would not loose our stuff during respawn
- character development would turn into the fulltime job (higher level cap, less skill points per level, weaker perks with more ranks, professions affecting gameplay, possibility to become apprentice and work your way up as hunter/medic/scientist/soldier, each with  its own special perks)
- NPCs would use level scaling so you could encounter lvl 1 ants or lvl 8 ants (separated through contour color or with 3d models through color of skin itself, size etc.)
- exp would not drop per killed mob but would depend on your level vs mob type/level
- items would require skill % in order to use them and/or certain level reached etc...

Yes its not Fallout. Because Fallout is singleplayer that does not care about crafting or respawning or anything similar because you can always save/load. But I think that wilt old F1/2/Tactics mechanics this game will be almost imposible to balance. I'm not saying that what I mentioned is the best way, but I certainly feel that FOnline will not be game for me if some basic stuff like character development or item cycle does not change.

Izual:

--- Quote from: Sius on April 01, 2010, 07:39:42 pm ---- NPCs would use level scaling so you could encounter lvl 1 ants or lvl 8 ants (separated through contour color or with 3d models through color of skin itself, size etc.)
- exp would not drop per killed mob but would depend on your level vs mob type/level
--- End quote ---
Those two really make sense, imho.


--- Quote from: Sius on April 01, 2010, 07:39:42 pm ---Yes its not Fallout. Because Fallout is singleplayer that does not care about crafting or respawning or anything similar because you can always save/load.

--- End quote ---
True. Same as for guards, for example (whose small amount was really a problem before wipe) : In Fallout 2, they only needed to kill one player at most, in FOnline, it can be up to 50 players sometimes.

Hololasima:

--- Quote from: Solar on April 01, 2010, 05:44:06 pm ---What exactly are you expecting? We can't possibly reply to every idea.

Then saying we never listen to ideas, coming after a Wipe where a large part of the crafting system is based off a suggestion and TC is almost 1:1 from a players suggestion ... its pretty baseless  :-\


Constant moaning does nothing but demotivate us for the next set of changes we want to do, especially after what is a reasonably successful update, if you ignore the storm in a teacup about minor price tweaks.

Pretty self defeating when you consider the only reason we do anything is for the fun of it.
--- End quote ---


But from which players ? I know these players. They stay in NCR all time and doing nothing. They have much of time and etc. But there are other players too and they have good ideas about crafting and PvP too. Sometimes i think that you like ideas only from this "ncr" players, infinite of time for play, without work or schoold kids.

Solar:
Sius the original idea that crafting was based on and Nice_Boat for TC.

Not that who proposes an idea matters, its the quality of the idea/arguement.

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