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How much do you enjoy playing FOnline?

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Uzaykeki:
what the fuck are you doin? seriously
go argue at chatroulette with webcam

Sius:

--- Quote from: Lexx on April 04, 2010, 10:59:55 pm ---Well, what do you want to hear? "Sure, will be done tomorrow."?

--- End quote ---

I want to hear your opinion on it. What do you think as a developer about it. Are there any major drawbacks that we didn't think of? Will you consider this during your development? If so what are the prognosis this will get implemented and if they are good when we can expect that (or will it be priority?).

When you communicate with people then its mainly about technical issues or just some general chitchat but you can hardly see some dev actually saying what they think about our suggestions. Yea its time consuming work as pretty much anything connected to game development but some basic idea what you consider good/bad suggestion would help us with out future ideas. In suggestion board topics get moved to closed suggestions with verdict like once in a month or so. Tell us what you (dis)like about our suggestions and how they will most likely end. Imho authors of suggestions will appreciate any verdict from the developers (does not matter if its positive or negative) more over not knowing.

Wichura:

--- Quote from: Hololasima on April 04, 2010, 11:03:35 pm ---We dont say it. But many players dont like 2238 like we have now. You want lost every players beacuse now its "Eden for no lifers and crafters" ? Personally i want hear if you WANT any changes or not.

--- End quote ---
Weird, exactly the same (about losing players), you can hear from crafters and no-lifers, but they complain and whine because of "damned Russian PK's". And amount of players is increasing.
Critical miss with weapon dropped, sir.

Hololasima:
Bad argument. Devs cant change players behaviour. If someome is russian and want be PK nobody can nothing with it. And increasing ? Maybe, its few days after wipe. Wait some time, and dont worry. With this style they come, see and go out. We had this many times before too.

blahblah:
And yet the game exists. So you can just QTF.

As for devs' replies: Don't expect any. If Lexx says "Sure, we'll do it." Then 5 million players will pop up saying "nooooo. this iz shit" and if devs finally decide that it wouldn't work out, another 5 million will pop up and say "why you not do this? you promise. I hate game."
So just post suggestions and make sure a dev reads them. That's enough. If they like it, maybe they'll do it. But you never know. Because if they told you, but changed their mind, then you'd complain. So they keep quiet.


--- Quote from: Sius on April 04, 2010, 07:02:58 pm ---But it can't be HP=EXP based since exp income would be pretty much the same no matter what your lvl is. Those most bad ass creatures like centaurs/deathclaws/desert stalkers have no more than 120-180 hp and gaining lets say 200 exp per kill of such bastard mob is not enough reward. Man with this system you could get more exp by crafting ammo you will waste to kill them than from kills themselves :D. I thought it would be similar to what we have now. There is base exp set for every mob type and every mob level and exp degression is based on your level and what you kill rather than on how many you kill.

--- End quote ---
Why I wanted HP-based EXP is because right now we have centaurs that have 400+ HP that appear on most wasteland, and also 270HP centaurs that appear in two hexes on wasteland. Also baby deathclaws are treated as adult deathclaws. So if you kill a 400HP centaur you right now get the same exp as if you killed a 270HP one. And they have identical stats. Only different HP. Much like Brahmins all over wasteland. That's why I say it should be HP-based. To reward killing higher-hp critters instead of punishing players for not finding the easy ones. But with different levelled critters that shouldn't really matter as they would have different HP.

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