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How much do you enjoy playing FOnline?

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Lexx:
If you want to make a CH3 (or CH1, hurr durr) character, it's your choice. I don't see where the problem is.

Also 90% of all my quests can be taken and solved with a CH1 build. I've never includet any killswitch, to shoot that down. Not even low intelligence would hinder you, nor any other x1 stat.

Sius:

--- Quote from: JovankaB on April 03, 2010, 12:06:34 pm ---It's your problem and choice that you are mini-maxing to make powerbuild. You can PvP with 3 CH character as well. Don't tell me you can't because I know it's possible. If you are fixed so much with the idea of maximizing your chances even by some ridiculously small fraction, if you don't accept any compromises, then well... suffer. Pure crafters have disadvantages as well, if they will meet your monster builds they are dead, if they meet ghoul crazies, they are dead, etc. Every PvP player is in the same situation, so it's not like there is something unfair.

--- End quote ---

There is a difference between character possibilities and limiting game content. PvP char is as dead as crafter when it comes to deadly encounters (until that char is like 15+ lvl and at that point even crafter can survive and run away. PvP guy will just don't have to run. Thats the difference you don't see. You ignore that so called powerbuilding is natural thing that happens everywhere players can compete. So in order to get better you will have to build better and sacrifice needles points in order to reach more resistant/deadlier char. If you don't and you choose to actually play and do quests you might enjoy leveling up a bit more but eventually you will find out that people who have taken the hard way without charisma will kill you more easily. And again I will point out those SPECIAL priorities. PvP build have to carefully spend every point and only 2 stats he can really ignore are ST (thanks to weapon handling) and CH. Crafter can ignore pretty much anything apart from IN + his profession main attribute. Rest he chooses as he wants. So rolling a PvP char is not only harder without npc interaction ad possibility to do quests but it also does not provide that much "free choice" when it comes to SPECIAL stats. And you want to even already very limited chars limit even more?

What is the possible bad outcome of allowing PvP chars to quest and trade? People playing them might have fun leveling them up. Oh shit that must not happen!

Hololasima:
Jovanka you want every char as you have ? Every char will be same, with 3 CHA. But its not will be PvP character if you dont know. It will be craft/battle character. Why we have disadvantages when he want have PvP character ? Yes if you want have every char with charisma just disable battle perks, battle stats and etc. Do it.
Jovanka and please dont talk about PvP or PvP characters. Yes you are GM but you know nothing. You was doctor, you are doctor, you will be doctor.

Onion:
I agree on some thing which Sius pointer:
- more PvE (and special PvE encounters like fight with Deathclaw Mother, when you will require whole team to compete with this monster)
- more quests (and chain quest and quest where you need whole group: a gunner, mechanic, scientist etc.)
- more things to do for characters (achievments? trophies?)

But of course I know this game is in beta stage, so I just need to wait.

I disagree for removal of CH1 ban for quests. I simply don't want to CHA be a dump stat and I don't agree with your arguments - it's simply as that.

Another thing is crafting&gathering -> I think that system goes into right direction - crafting is more dynamic and not boring (remember what was before wipe? "click to dig, watch YT for 5 minutes, repeat". And whine about crafting being too long it's ridicoulus for me. If you craft XXX ammo for day, and you use it just for one big fight... It's not our or devs problem. Make smaller battles and if you run out of ammo during battle then you lose - your opponent is better prepared.

About my enjoyment: I enjoy FOnline and I'm waiting for more bug fixes, lag fixes and more content. I'm mostly PvE player, but I'm looking forward to making some PvP chars.

About my vision of game? More hardcore: less ammo, less guns, less resources. Equipment should be hard to obtain, ammo craften in low quantity (like 5 9mm bullets, not 50) so people should use it only in really tough fights. More unarmed & melee, stuff limited to medium range: the best gun should be assault rifle and best armor is metal armor. Of course game should have plenty of others items (crappy armors maded from junk, jackets reinforcer with metal plates, one-shot guns etc.). And limited HP level so everyone could get killed with one lucky shot or stab.

Heckler Spray:
Ok, Halolasima, let's try something a bit more simple :


PvP character only:

+ you have more chance to win during a real fight, most of the time you can easily kill an average character, you can take the more intesresting battle perks.
- it's hard to XPing to the 21st level, you can't do all the quests, you can't craft, you can't trade.

Average/crafter... character :

+ you can do most of the quests, it's a little bit easier to get XP, you can trade, you can craft.
- you're not the best fighter, you can't take the more interesting battle perks, you can hardly win against a PvP player.

That's what I call balancing !!!  ;D

Seriously, like I said, it's a matter of choice, you have advantages and disavantages in both cases.

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