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How much do you enjoy playing FOnline?

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Kilgore:
Completely not true, Izual, you should try other MMORPGs then and see what's different there.

Personally, with every update I can notice the part of the same cycle:

1. People PKing in the North, large battles, thousands of 5mm, 223 ammo, combat/metal armors, weapons used, some random dudes from the south killed in the process.
2. Crying about PK and bad PvPers with 21 lvl chars, 2 toughness, 250hps tons of jet and shitload of other stuff (gangs have everything and I don't (cry))
3. An update =) Making gaining experience harder, gathering/crafting taking more time, nerfing weapons/ammo
4. PvPers crying that they have now to waste twice the time on gathering/crafting/exping
5. No-PvPers happy that they've got their revenge for countless deaths in the north (HAHAHAHAHA LMAO CRY BIG GUNNERS NOW YOU ARE FUCKED UP!!!! HAHAHAHA CRY CRY MORE), devs stating that PvPers should go fuck themselves
6. PvPers finding new exploits/fast gathering/crafting/exping methods
then again....
1. People PKing in the North, large battles, thousands of 5mm, 223 ammo, combat/metal armors, weapons used, some random dudes from the south killed in the process.
.... and so on

It leads to -------> NOWHERE.

Anyway, I wanted to say sth about so-called "role-playing" on 2238. Throughout last 8 months, I've seen various RP actions/events/attempts, some were successful, but the others (unfortunaly, most of them) were a complete failure, due to the lack of possibilities/people getting lazy/people realising that roleplay involves something more than just chatting and using /e or /o

The war between PvPers and roleplayers or crafters or whatever you gonna call them is going nowhere, as due to endless complaints made by them (mostly, just to make the other side's gameplay less interesting), devteam release another "fix" and someone gets nerfed again.

I KNOW that many of you like PvP as much as RP, and this fact makes whole thing even more stupid.

Sius:
Lets take a look why do we have this situation here:
There are people who like PvP and people who don't. Those who don't like it most likely end up in NCR and they gather/craft/farm stuff all day long with their friends. They do some quests, take a train ride and fight some cave tribals, get killed few times from PKers and then they move on. Someone enjoy it but I dare to say that half of server population don't. And those who don't enjoy it have only thing left for them and thats competitive PvP. Whenever its done just to gain more items or fight against another gang it does not matter. But PvPers are ridiculously limited by some "clever" mans idea of CH requirement for quests, they can't level up through crafting so only thing left for PvP build to do is to obtain weapon/ammo and fight NPCs. Also "obtaining weapon/ammo" means create an alt and do the work that you absolutely don't enjoy just to be able to level up your main char, and leveling up is pain in the *** and right now so for such char its no win situation. Its nothing else but boring and long work. And the real fun for such players comes only when they are possible to compete with others = 21 lvl, PvP build and good gear or else you will get eaten alive.
And again I do not PvP because I like it better over PvE. I PvP because its the only real engame activity that FOnline has. And I'm not alone who feels this way. So you divide community into 2 sides. One is pretty ok with current state because there is no real change for them. They do what they want and its slightly slower. But the other half suffers and whines on forums.

I'll quote myself for all of you that don't see this. Read next lines carefully and then tell me: am I just another whiner who wants "I win button" or is there a bit of truth in my words?

--- Quote ---When I play any other game if its Fallout Tactics, Might and Magic or Acromage or anything else you can think of (mmos too) I do it to enjoy my time spend ingame. But with current FOnline I feel more like I'm going to work just to get my char/stuff ready for his 10 minutes of glory until I'm killed. I don't know how you but I've never felt this way in older seasons (and I missed the last "pre-wipe"). And honestly I believe there were some bad calls done with few patches that take all the fun away. I don't have problem with that I will have to spend 3 months leveling my char up to 21st lvl (even when its not the case right now) but I mind if those 3 months will be filled up with nothing but repetition repetition repetition and even more repetition of boring stuff. It was never the case before since leveling was easy and fast more or less so people could focus on what they really enjoy and they did not have to kill their time 24/7 in order to reach that point.

I'm all for making leveling slower but it should be done at the point where we can actually enjoy leveling up through PvE, quests (that are not restricted by charisma, which is imho the worst call ever done in FOnline), playing in groups and sharing our exp with players. But now FOnline is pretty much empty when it comes to endgame activities and only real challenge for player driven factions is TC and PvP (and don't tell me that your gang organizes crafting sessions where you have "The best crafter of the timeout" reward and how much you enjoy it). I would love to see the day we will get PvE challenges for gangs introduced ingame or other activities (organized PvP in arenas/battlegrounds, improving our position within npc driven factions, time/action triggered events, exploration etc.). Yet we will have to wait for this stuff. I get it but the thing I don't get is why do you devs make the path from 0 to fun so complicated when there are no turns we can take on this road and thats making it pretty straight boring and not fun at all. When the game has something more to offer then it might be ready for crafting "fixes" that cut 1/2 of exp or smaller exp with every npc killed, yet the only effect such updates have on the game right now are that they are making it loose its dynamics and fun.
--- End quote ---

Solar:

--- Quote from: Hololasima on April 02, 2010, 08:23:34 am ---What waiting ? You must wait very long time for everything. Everyone know it. Where is fun and reward for job ? Fighting with someone and lost my 1 day work ? Some people have work and dont hhave too much time. They want some fun. They come here and what they have ? Only waiting and frustrate from leveling char. This is pure truth.

--- End quote ---

I think my main point is that waiting decreased dramatically this wipe.

CA = 2 hours from 5.3 hours (37.74% of waiting time)
Avenger =2.35 hours from 5.34 hours (44% of waiting time)
Sniper is now 1 hour, was over two? something like that
etc.

Then you have cumulative cooldowns too, so that decreases waiting in the game again.


Then the traders can pay out full price for whatever you get from encounters AND offer stuff that is actually useful, reducing the need to craft at all and further decreasing waiting in the game again.

Where has waiting got worse?



The only thing that changed with xp was stopping an exploit with FA. Its still not that long to level, unless you are using many alts. Answer for that, don't use loads of alts, we've made it a lot easier to play without using alts.

Sius:
Solar you made yourself a nice math bubble around FOnline and all you can see are numbers and you argument through them in every 2nd post of yours. Yea crafting seems better and less passive than what was before but have you ever tried to play this game from 0 to 21 as PvP build? Just try it with some guys from Rotators and join us in TC under some fake nicks. Taste our way of seeing FOnline and THEN tell me how much you enjoyed playing it.
I don't know what was last pre-wipe since I was not playing but can't you see the change you did with exping? Was there any whining about game being boring during season 1/2? I'm just repeating myself here over and over again. Game has not much to offer right now when it comes to leveling up and its even more flat when you level up as PvP build but you keep making leveling up longer and more boring. But for what cause? What was so bad about S1/2 leveling that you have to change it? You didn't like people having fun quickly or what?
As I said X times before: "When the game has something more to offer then it might be ready for crafting "fixes" that cut 1/2 of exp or smaller exp with every npc killed, yet the only effect such updates have on the game right now are that they are making it loose its dynamics and fun."

Gruik:
I upped my 17th level yesterday with FA  :D Well... I had only 30XP left but so...

Once and for all, I want to say that. If the game isn't that cool for some people, it's because of the players. Well, we aren't supposed to be players, but to be beta-testers. Doesn't matter. I like the game, and since August 16th I never wanted to stop playing because I was fed up by the game mechanics. The game is indeed cool, and if people stop whining and start to play for real they will see that I'm right. Some features are bugged, or not finished, or not implemented yet, but that's not the point ! The devs give us tools (= the game, the features), what we do with it is on our hands. Why people whine ? Because they got killed, because they can't craft, because they can't wait, and so on. But... it's not devs' fault. It's players fault. Well, once again the point isn't to know who did what, but how to make the most possible people to be happy.

You bluesuits are fed up got killed everytime you enter in a town ? You don't manage to have and keep stuff ? PvP doesn't interest you ?

DO SOMETHING !

Don't just say "boo-ooh this game sucks". Find other players. Interact. Make friends. Make ennemies too. Regroup and protect the town by yourselves, instead of let NPC weak guards to do it. Barter with real players. Do quests. And for the god's health, STOP GETTING GLUED TO NCR ! Did you noticed that there's a game outside ? Yeah yeah, a real one, with things to do and so on...

Since the last wipe and the more of 500 players, I'm sooo happy to see that new unknown factions are showing 'em up and do Town Control ! Because before that, the only players that I knew was : my alliance (NA), Red Dot, DMC, and SoT. And the others 300 players ? Never heard about them. So please c'mon on the North, make towns living places, not AI or fighting places. You will be surprised, if there's 30 to 50 players in one town, nobody will be PKed by a team. Or if it will happen, then the 25 bluesuits survivor will rush on the "evil" team and punch 'em out of the town.

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