Other > Closed suggestions

Fine tuning guard looting.

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Aricvomit:
Ok I'm sure im not the only one completely frustrated with guard looting. I think the only applicable situation for this would be if say a person kills a person and the guard loots then holds onto the items for said person, that way the person that got suicide bombed or whatever would get their loot back, at this point the guards looting have created an even larger problem (guards at vault city at gates).
I lost the hydroelectricwhatchamacallit to the guard thats sposed to collect it after he killed me, along with all my other items. this is a one of a kind item and im incredibly frustrated by it.
I get the initial idea of guards looting was to deter theives and suicide bombers but now its only punishing normal people, At this point I think we would all be better off if it went back to the way it was before until refinements can be made to the system that allow the re-acquistion of lost gear, i mean at least if someone killed you to get your gear you had a chance at getting back but now its just lost forever. Also its just not guards looting this is affecting every npc.

Badger:
I kind of like it. There's something bizarrely satisfying about seeing your mercs loot your dead opponents. But then they get lasershot in the eyes for 171 damage in the entrance to Broken Hills. I'll never forget you Anthony.

As for getting killed in towns, it'd be nice if you could speak to a guard and get your stuff back. Or at least a your armour and a few items.

Bartosz:
Hm, I think there are 2 separate issues  described there:
1) Guard looting, which is in fact 'item removal', it's small tested feature that tries to punish players who deliberately were forcing others to kill them/be killed by guards then their 'friends' were taking all the items, but, as many of such features it has got tremendous fallbacks, it may be scrapped soon, we will see.

2) Mercs looting dead opponents, which is part of every-npc AI.

Aricvomit:
The only place that people were blocked in really was the bench at NCR and that problem was solved by moving the bench, Item removal doesent actually punish anyone but whoevers item it originally was.

Lexx:
Well, there have been enough funny guys who killed people in guarded towns in combination with their friends: One shots a player, kills him and gets shot down by guards. The friend now tries to take the items from both dead players.

That's why we added item remove on death in guarded towns. What I agree on is that it might need some more adjustments or additions, like getting your items back from NPC xy in the town. But I am not the one who can do stuff like that.

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