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Author Topic: About the running at fight  (Read 1248 times)

About the running at fight
« on: March 30, 2010, 07:59:58 pm »

It's known what when the aim is outside the impact zone, those who attacks begins to reduce the distance at a slack pace.
Why not to make two kinds of attack - usual (as it is now) and with the Shift-key pushing to run the reciding aim down? It may be very useful especially for melee and unarmed attacks
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Re: About the running at fight
« Reply #1 on: March 30, 2010, 10:16:39 pm »

Running during combat should be disabled completely..
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<Izual> Let's crash server
Re: About the running at fight
« Reply #2 on: March 30, 2010, 10:17:37 pm »

Running during combat should be disabled completely..

That's the worst suggestion yet.
It would become snipers paradise.
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Re: About the running at fight
« Reply #3 on: March 30, 2010, 10:25:57 pm »

I think it'd be worth going through RT and rethinking the whole thing, getting feedback from gangs and loners, seeing what works and what doesn't.
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Re: About the running at fight
« Reply #4 on: March 30, 2010, 10:29:44 pm »

Running during combat should be disabled completely..

You should go TLA.
Personnaly, I hate this bloody slow gameplay, and i would hate if it was implanted on 2238.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: About the running at fight
« Reply #5 on: March 31, 2010, 06:59:06 am »

Running during combat should be disabled completely..

Present combat system with the running is the one of major advantages of 2238. Many of the TLA players wish to have it on their server, but position of developers about conception of TLA doesn't allow to expect positive changes..
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Re: About the running at fight
« Reply #6 on: March 31, 2010, 10:19:27 pm »

That's the worst suggestion yet.
It would become snipers paradise.
It would be more like fallout and less like a damn RTS game.
No difference if I have 95% chance to hit or 80 total DR if I can't hit someone because he's running around like a madman. Fallout was not about player skill but character skills and stats.
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<Izual> Let's crash server
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