FOnline Development > General Discussion

Question regarding source code of FOnline 2238

<< < (2/2)

Ghosthack:

--- Quote from: rotsin on February 12, 2019, 09:00:57 pm ---Ghosthack, this is uncanny, first of all thanks for all the info! It was actually a more draft pdf version of your first link that finally led me to this awesome forum and the holy grail, the source code of FO. I'm still reading most of those scripts in preparation of porting some of that logic in my little project.

You're right in assuming I'm not really cut out to doing low level stuff. I have little to no experience with dissasembly/c/cpp stuff, nor do I have the taste for it. I'm not a complete purist, I'm OK with some creative freedom, but where possible I would love to get the real deal in there :)

The great thing about this project is that it doesn't need to be limited to FT, F1 & F2 can easily be ported in once the mechanics & assets are in, so it's going to be quite the interesting year.

I have to say I really appreciate you guys chiming in, and would like to give out an open invitation to whomever wants to contribute in any way. God knows I would appreciate any help I can get :)

--- End quote ---

Glad that the source is of some use, sadly it's lacking when it comes to comments so some parts are probably pretty rough reading.

Not to scare you but I would say that nailing down mechanics/game logic in an accurate way is probably the hardest thing when doing a reimplementation, loading/rendering/playing assets in the same way as original is usually the easier part. Except maybe lighting, FOnline engine's lighting is pretty different from FO2 for instance. But like you've said, if you allow some deviation from originals you can probably avoid a lot of tedium.

I personally don't really have that much energy for such a massive project these days sadly, working on 2238 almost every day for a few years was enough for a while. Fingers crossed that you'll find some contributors though.

And good luck with your project and hope that you can keep the steam going, you've already made some great progress!

rotsin:
[EDIT]:
Quick fire update no. 3, a little thin on features but important nonetheless (expanded inventory & basic melee), check it out here:

https://youtu.be/auneYeOgL7E

[INITIAL]:

Hey guys, 4 months later update 2 is upon us, check it out here:

https://youtu.be/p4RjxNHG-uY

It will soon be available for download on itch aswell:
https://rotsin.itch.io/project-freefall

Massimo_Xander_122:
OMG, did you know that the critical hit tables were actually lifted from fallout2.exe?! 😱 Can't remember if there's anything else, but that's just mind-blowing! 🤯

Navigation

[0] Message Index

[*] Previous page

Go to full version