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FOClassic
Slowhand:
I need a public hardcopy of engine/client set up for FOclassic, that I can use to add functionalities, modules for client. If someone gets the time, please do a merge on 2238 to the 412 engine rev and install FOclassic on it. Asking on dicord revealed to me, that this is something I do not want to do myself. I guess asking for a documented guide step by step would be too far of a stretch :) so hardcopy will do. I don't think this will happen very soon, so I'll check back from time to time, laters.
cthulchu:
Hey my folks, have a question about this client.
Somewhere on this forum I found this script: https://paste.ofcode.org/NR93mZCXGfUkS9VGMkduGh (I may have modified it a bit)
It worked very well with our old client that Reloaded used. It was one of the classical builds.
The script doesn't quite work with the new client. I mean, it launches the client, but once you try and launch another instance, the annoying "client is already running" message pops up.
Folks, I would appreciate any help with this since Reloaded switched to this client and now everyone is forced to use the bloody sandboxie, which is awkward as hell and not free.
Wipe:
--- Quote from: cthulchu on January 20, 2019, 08:07:43 pm ---annoying "client is already running"
--- End quote ---
You have three options:
- fix the script on your own :P you most likely will have to do so with each client update
- as Reloaded is building executables from sources, suggest source changes in their fork
- wait until option to remove these check will be added to engine... and suggest turning it on :)
Not a fan of the third option, but not a fan of engine features working against developers either, so it's up to them to decide is it worth keeping.
sasha:
hello, i want to ask some questions about FOClassic.
- this version will be more like Fallout 1/2 ? for example, without that changes made in the latest betas, like helmets, items with critical modifiers, modified traits, new perks, etc.
i want a FOnline like the first betas, i played a lot less in 2238 when those changes were made.
i know that many changes were for "PvP balance reasons", but a game more similar to Fallout 1/2 was better in my opinion.
- is the any estimated release date ?
- FOClassic or his modding tools will have new system requirements ? for example, i can run the server/tools in Windows XP ?
- i remember that some tools released with the 2238 server files many years ago required some version of .NET Framework to run, it's possible to make new tools without that requirement ?
thanks.
sasha:
hi again, i want to suggest something for FOClassic.
i have a Core2Duo processor (2 cores, 2.97 GHz), and the FOnline 2238, both Client and Server, uses 50% of the CPU usage, so if i have both process open then the CPU Usage is 100%, even when they dont REALLY need an entire core for running.
i know that this is a common problem in many games and programs, but it will be good if that can be fixed.
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