FOnline Development > Share Your Work
1080 Worldmap
C4N:
This is the first iteration of something bigger I'm doing, I think it is worth sharing.
Just a simple client mod to make the worldmap image works properly on 1920x1080:
First, you need this image to be placed at: art\intrface\
wm_iface1920x1080.png
Then, open art\intrface\iterface.ini and add this block to the end (or wherever your build suits you):
--- Code: ---#
# Changes for resolutions greather than 1920x1080
#
resolution 1920 1080
GmapLock = 1119 120 1277 896
GmapTabs = 1141 135 1259 739
GmapTabsScrUp = 1120 137 1131 149
GmapTabsScrDn = 1120 151 1131 163
GmapMainPic = wm_iface1920x1080.png
GmapMain = 0 0 1279 1023
GmapMap = 181 21 1111 887
GmapPanel = 185 912 1262 919
GmapMessageBox = 185 930 1262 1070
GmapName = 16 655 167 670
GmapCar = 15 880 158 1017
GmapTown = 1159 863 1173 878
GmapTime = 1127 12 1271 29
GmapDayTime = 1172 48 1241 76
--- End code ---
Koniko:
As you know or might not know almost all of the FOEngine based games tend to use their own specific and custom interfaces and don't really bat an eye anymore on the vanilla default one but thanks for the contribution.
testerDEV:
Good idea! I really like the idea of creating new UI which will support 1080p.
What do you think about the worldmap looking like that?
Of course the console space could be croped and somehow changed but the main idea is that to get more space for worldmap.
C4N:
Yes I already though about improving the placement of the console, instead of having it at the bottom, why not on the right pane? That would allow a larger history and then enlarge the worldmap view to the bottom.
But I'm too lazy to edit coordinates by hand, isn't there any tool to edit the placement with a GUI?
Koniko:
--- Quote from: C4N on September 14, 2018, 06:00:11 pm ---This is the first iteration of something bigger I'm doing, I think it is worth sharing.
Just a simple client mod to make the worldmap image works properly on 1920x1080:
First, you need this image to be placed at: art\intrface\
wm_iface1920x1080.png
Then, open art\intrface\iterface.ini and add this block to the end (or wherever your build suits you):
--- Code: ---#
# Changes for resolutions greather than 1920x1080
#
resolution 1920 1080
GmapLock = 1119 120 1277 896
GmapTabs = 1141 135 1259 739
GmapTabsScrUp = 1120 137 1131 149
GmapTabsScrDn = 1120 151 1131 163
GmapMainPic = wm_iface1920x1080.png
GmapMain = 0 0 1279 1023
GmapMap = 181 21 1111 887
GmapPanel = 185 912 1262 919
GmapMessageBox = 185 930 1262 1070
GmapName = 16 655 167 670
GmapCar = 15 880 158 1017
GmapTown = 1159 863 1173 878
GmapTime = 1127 12 1271 29
GmapDayTime = 1172 48 1241 76
--- End code ---
--- End quote ---
You're still alive, or already gave up ? I might have a solution, quite easy to implement.
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