Author Topic: Text height on dialog screen in Reloaded S2 SDK.  (Read 4187 times)

Text height on dialog screen in Reloaded S2 SDK.
« on: September 03, 2018, 06:45:34 pm »
I wanted to make bigger fonts for higher resolutions but when I'm trying to filter screens in client_gui.fos and sets the default font there answers are drawn on each other.



There's no problem with drawing answers without screen filtering when I'm setting up default font in the start() function in client_main.fos.

Re: Text height on dialog screen in Reloaded S2 SDK.
« Reply #1 on: September 03, 2018, 08:22:41 pm »
Solved:
Open faction.ini and set on the end:
Code: [Select]
resolution 1280 1024

DlgNextAnswY=14

Hi res:


Low res:

Offline DocAN.

  • Testing FO: Reloaded
Re: Text height on dialog screen in Reloaded S2 SDK.
« Reply #2 on: September 03, 2018, 09:10:23 pm »
Good Job
FOnline: Reloaded - Post apocalyptic mmorpg

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: Text height on dialog screen in Reloaded S2 SDK.
« Reply #3 on: September 04, 2018, 05:09:01 pm »
Now you just have to exchange this horrible font. :D

Offline Ghosthack

  • Rotator
  • Bytecruncher
Re: Text height on dialog screen in Reloaded S2 SDK.
« Reply #4 on: September 05, 2018, 10:20:25 pm »

Offline DocAN.

  • Testing FO: Reloaded
Re: Text height on dialog screen in Reloaded S2 SDK.
« Reply #5 on: September 08, 2018, 03:42:18 pm »
More like to protect players eyes in high resolutions
FOnline: Reloaded - Post apocalyptic mmorpg

Offline Slowhand

  • Go for the eyes, Boo! Go for the eyes!
Re: Text height on dialog screen in Reloaded S2 SDK.
« Reply #6 on: September 26, 2018, 09:28:30 pm »
Hey. I'm making aa 'high rez' font for this, wanted to put up a full module, but probably will post the font as it's ready, as I tend to leave stuff in unfinished state lately.

Some peak:

High rez: https://imgur.com/a/gNkum7J
Old font: https://imgur.com/a/5yLZtBX

Hope that will help.

Also, it would be good to know, how to add a custom font without replacing the original ones, as you can see the old 'lowrez' font still would be usefull to have, above critter heads and so on. For text, the high rez would be much better.

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: Text height on dialog screen in Reloaded S2 SDK.
« Reply #7 on: September 27, 2018, 06:55:49 am »
Looks a bit blurry on the screens, though?