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Author Topic: Critical Hits  (Read 798 times)

Critical Hits
« on: March 30, 2010, 05:47:51 pm »

So I was thinking a little bit about critical hits. Again.

I'm bored that the only thing I ever shoot at is the eyes and head.

My suggestion reworks the crit table. It makes the devastating shots devastating, but it's much more of a gamble. You can try for the eyes to do crazy damage, but the chances of getting a good crit roll are slim, for example. But if you do succeed, it's devastating. It's safer to go for the legs or the groin.

Here's my plan:

The devastating crits, eyes and head, need a very high crit roll (Say 85+) to get a damage multiplier. If they succeed, they are devastating - damage multipliers, knockout, blinded, etc. . If they roll less than 80, they do normal damage. No bonus effects, nothing.

The limbs only need a reasonable crit roll to do extra damage/knockdown/cripple. They are not as potent damage-wise as eyes and head, but you have a much higher chance of actually causing an effect on your opponent.

Finally, torso and groin have a high chance to wound/damage multiplier/knockdown your opponent, but they perhaps just do normal damage.
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avv

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Re: Critical Hits
« Reply #1 on: March 30, 2010, 07:15:53 pm »

Well one unlikely knockdown, 3x dmg or blinding per 7 ap isn't that worthwhile. But I do agree that people aim way too much to eyes/head.
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Re: Critical Hits
« Reply #2 on: March 30, 2010, 07:22:50 pm »

Then again, in an FPS game, where do you usually aim?
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