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need some help with critter.PlaySound()

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adumbperson:
Hey readers;

In past I had already fix that glitch with the WIpe's help.
But today I understood that I could do this more properly...

So well...
I defined container sound as the doors in _defines.fos.

--- Code: ---#define SOUND_CONTAINER                        'I'
#define SOUND_CONTAINER_OPEN            'O'
#define SOUND_CONTAINER_LOCK             'L'
#define SOUND_CONTAINER_CLOSE          'C'
#define SOUND_CONTAINER_NOT_OPEN   'N'

--- End code ---

but it doesn't work as the doors with

--- Code: ---cr.PlaySound(uint8 soundType, uint8 soundTypeExt, uint8 soundId, uint8 soundIdExt, bool sendSelf)
--- End code ---

It would be awesome to get some light from people who know the inner working of this member function...

Thanks to those about to give some light about it... as said I have a working piece of code but I wanted to rewrite properly the thing...

That's all for now.

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