FOnline Development > Questions and Answers
English SDK documentation
Slowhand:
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Wipe:
Best and only documentation is SDK commit log, period.
FOnline documentation always has been outdated, even russian one, so you can imagine how behind english one is :) What you'll get from BuildEn* are basics really; good for start but sooner or later you'll reach stage "there's no way X is not implemented" - that's when you should switch to commit log. I've been there, started with english .chm, then translating russian one, and log as last step.
As cthulchu mentioned, Google Translate is your only sane option (beside fellow russian-knowing dev, ofc), and let me tell you, it improved a lot when it comes to translating code-related stuff. There is still some gibberish around -checked random commits few months back- but it's just few words/sentences overall, you don't have to decipher half of entry with two other devs ;D
cthulchu:
If people are interested, they could start translating the russian documentation ( http://docs.fonline.ru/ ) first with google translate, adding their comments somewhere in Google docs (cuz it's editing and "version control" capabilities are amazing). The russian doc is, basically, a manual to 2238's codebase. Helped me a lot. I found solutions I wasn't expecting initially.
Meanwhile, we could have a thread here where the translators could ask questions about google translate mistranslations and those who know russian (like me or compressor, I guess) could help with particular difficulties. In some cases when something just "doesn't compile" although it should and we can't debug it properly, we could go ask cvet's devs and then translate the solutions so that our doc would be even more noob-friendly.
But it's up to you. I'm not gonna commit too much time to this just cuz I don't have it.
devis:
Can someone reverse engineer and deliver us the source code to the executable while we're at it preferably with english comments too?
But it's up to you. I'm not gonna commit too much time to this just cuz I don't have it.
Koniko:
--- Quote from: devis on August 31, 2017, 06:39:54 pm ---Can someone reverse engineer and deliver us the source code to the executable while we're at it preferably with english comments too?
But it's up to you. I'm not gonna commit too much time to this just cuz I don't have it.
--- End quote ---
Why don't you ask Cvet why is nobody doing a full reverse engineered copy of his work. Oh yeah. License. Rigggghttt.
But to be honest there are already few reverse engined sources but they're never complete and only revealed some parts of game aspects.
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