Author Topic: FOClassic  (Read 1766 times)

Offline Ghosthack

  • Rotator
  • Bytecruncher
Re: FOClassic
« Reply #15 on: November 01, 2018, 12:14:56 am »
Great stuff! :)

Offline Wipe

  • Rotator
  • Random is god
Re: FOClassic
« Reply #16 on: November 01, 2018, 01:38:46 am »
FOClassic source has been moved to GitHub as well, and we'll shortly switch to it fully.

There's some stuff "desynched" from reality, eg. preparations for features which have no sense with open source - that will be cleaned up.
On cvet's suggestion, loading r412 server state will be restored, and will become part of v2.

Other than that, FOClassic roadmap is still up to date, and will be followed without much changes.
« Last Edit: November 01, 2018, 01:50:32 am by Wipe »
Games are meant to be created, not played...

Re: FOClassic
« Reply #17 on: November 03, 2018, 12:04:59 pm »
There is so much work around here for fixing and improving source code. I am glad that Cvet and the Rotators focus on development of the engine. Now everything seems possible to be created only if someone knows where and how to start :)

Offline Henry

  • Flipper remnant
Re: FOClassic
« Reply #18 on: November 23, 2018, 12:14:00 am »
This is all very exciting. If you want any wiki work, i volunteer.