Author Topic: FOnline: Aftertimes  (Read 37971 times)

Re: FOnline: After Times
« Reply #30 on: April 06, 2017, 05:39:06 pm »
Under pressure we've decided to begin a test session during which we will patch the issues related to new and old features and listen to players feedback. Client download link and all the informations may be found on Discord & Forums.

Re: FOnline: After Times
« Reply #31 on: April 26, 2017, 10:32:30 pm »
Any news?

Re: FOnline: After Times
« Reply #32 on: May 03, 2017, 12:46:54 am »
Yes there are news. The game has been officially launched with the session 1 and the one of the first updates with new content is on it's way. The most basic links can be found here :

Initial Changelog : https://goo.gl/2B25T3
Client Download  : https://goo.gl/ALS8OX
Official Website   :  https://goo.gl/vrcqd6
Discord              : https://discord.gg/m8HZcG9

All of the information that's missing from the forums can be acquired on our Discord either in one of the sections or by asking openly.

Re: FOnline: After Times
« Reply #33 on: May 06, 2017, 08:30:27 pm »
Good work. I'm downloading it.

Re: FOnline: After Times
« Reply #34 on: May 20, 2017, 06:30:33 pm »
Lets check it, looks better. But I still missing old times 2238, all comunity playing same server.
Eat shit and DIE!

Re: FOnline: Aftertimes
« Reply #35 on: November 15, 2017, 06:27:49 pm »
Join FOnline: Aftertimes dev-team!
http://forum.fonline-aftertimes.net/index.php?topic=163.0

FOnline: Aftertimes team is currently looking for:

- dialog writer,
- story writer,
- mapper,
- coder (or helper for filling some things),
- wiki editor,
- promotor in main page, forum, Discord, YouTube and Facebook areas.

We're also still looking for TeamSpeak 3 administrator.
http://forum.fonline-aftertimes.net/index.php?topic=161.0

Contact:
By PM with worldremaker (me) via FOnline: Aftertimes forum http://forum.fonline-aftertimes.net/

Re: FOnline: Aftertimes
« Reply #36 on: November 24, 2017, 01:17:01 pm »
FOnline: Aftertimes team is currently looking for client tester.

Requirements:
- GUI & client functions knowledge,
- general developing knowledge.

Contact:
By PM with worldremaker.
http://forum.fonline-aftertimes.net/index.php?topic=164.0

Re: FOnline: Aftertimes
« Reply #37 on: January 01, 2018, 09:18:01 pm »
Hey!
I regret to inform you that the final release of Aftertimes will be delayed for few months. Unfortunately, the range of planned works is quite large. A lot has been already done (approximately 1-2 updates per day, not including fixes) but there're still many things to do (at least twice as much).
Today I am not able to specify when the main development will end and when the first official tests begin or the game start.

However, if you would like to speed up the progress of works, recruitment for the positions of the dialog writer, story writer, mapper, coder (or helper for filling some things), wiki editor, promoter in main page, forum, Discord, YouTube and Facebook areas are still open. The only requirements are at least the minimum knowledge in development and willingness to work in accordance with the designated trend of this FOnline game.

We're trying to do something more, than a typical PvP with the addition of PvE.

Re: FOnline: Aftertimes
« Reply #38 on: January 28, 2018, 08:15:43 pm »
We're looking for testers. PM me here or FOAT discord.

Re: FOnline: Aftertimes
« Reply #39 on: February 25, 2018, 08:52:28 am »
We have enough of testers now. We are still looking for wiki editors, quest/story/dialogs writers, graphic designer, promotor.
https://www.youtube.com/watch?v=tm2DfrNiqPg

Offline Bungo

  • Fonline: Aftertimes Lead 3D Artist
Re: FOnline: Aftertimes
« Reply #40 on: June 06, 2018, 04:29:31 pm »
New FO:AT logo I've made.


Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: FOnline: Aftertimes
« Reply #41 on: June 06, 2018, 09:44:35 pm »
Looks nice. Could have used something like that back in the days.

Re: FOnline: Aftertimes
« Reply #42 on: July 13, 2018, 12:43:40 am »
Is this project still alive?

Re: FOnline: Aftertimes
« Reply #43 on: July 13, 2018, 10:20:14 pm »
Yes. We plan to launch in September 2018.

Offline kompreSor

  • FOnline 3
Re: FOnline: Aftertimes
« Reply #44 on: November 04, 2018, 01:43:40 pm »
today its start of 2nd season of ths wonderful server, please keep checking our discord and download new client
http://fonline-aftertimes.net/fonline_aftertimes_s2_client_full.zip
http://fonline-aftertimes.net/fonline_aftertimes_s2_client_lite.zip
Added new features:

- Traders event.
From time to time some trader has really good stuff to sell what will be announced in the game.
- New Base Control system.
Now you can control few bases (Waterworks, Hawthorne Military Base, Area 51, Nuka Cola Factory in Salt Lake, Mariposa Military Base). These can be retaken by mobs which are living inside. Rewards are spawned one or two times per day. Expect minimum T3 stuff there, up to T4 stuff, implants or T4 blueprints. Mobs will not attack current controller.
Current controller can't looting dungeons lockers or killing mobs living inside.
- Sierra Army Depot has own event.
Just load howitzer by shell, and... FIRE!
- New AI for dungeon mobs.
Forget about the same strategy for dungeons what can be repeated over and over again. Every mob's patroling area and... LOOKING FOR YOU!
- Guarded towns can be raided by bandits, army, outcasts, pets, mutants, and other... things...
Just protect the town and get your reward!
- Factions.
You can register own faction name.
- New locations, and refreshed old ones.
- New dungeons and scenarios for them.
- New crafting system where craft of T4 items is available.


And here we want to introduce you the large part of Fallout of Nevada game's world.
Big thanks to Nevada Band Team.


Your character's build.
When you're registering your character you can set up to 10 points for stat. But during the game it can be higher, by drugs, implant, additional perk, bonus from armor, etc.

Additionally:
- Fast Shot single-shot attacks now target a random limb
- RBTE, BRoF, MRD, Bonus HTH Attacks perks now require 175 ranged skill
- Tree Trunk Tighs disabled, merged with Iron Grip (Iron Limbs) + some description fixes
- Skill points no longer cap on 99
- Added kill counter for players in character sheet (Wastelanders)
- Bloody death animation if the player dies by burst and their HP reaches below -100
- Healing Rate is no longer a percentage, but the actual HP healed (every 30 seconds)
- Base value of Healing Rate is EN/2, cannot be lower than 3
- Gets an additional bonus of MAX_HP/50
- Fast Metabolism gives a +10 bonus to Healing Rate, halves timeout

Client side:
- Our client is on new (but old) revision (412) with some patches and improvements. It allows us to fix few things from the previous game's season.

New client's features:
- Added bullet tracers effect for all weapons
- Added 2 new config entries (the second one will be used later)
Code: [Select]
ShowBulletTracers = 1
ShowFactionIcons = 1
- No reason for using SandBoxie tool any more.

And of course - Mapper.

Mapper is an integral part of client and will be also updated by updater or launcher with client.

Wiki
Unfortunately our wiki stays out of date. We will update it soon as it's only possible.

This changelog is very general and details will be described later. Did I miss something? I think yes. During creating this changelog other devs are still pushing the last server updates for the game's run.
https://discord.gg/M42eCMP
« Last Edit: November 04, 2018, 03:03:54 pm by kompreSor »