FOnline Development > General Discussion
Q&A - The development of FOnline: 2238
FrankenStone:
dam Lexx your quest ideas are really great and structured.
Balthasar:
Most questions I'd also ask were touched so far.
I still have two questions, though:
I started at OBT3 (or was it 2, dunno anymore) together with a bunch of guys from the FONow German Forum. I remember Lexx beeing helpful by guiding us into the game and all. Was only 1 or 2 weeks and russians took over whole test server basically. Then after this 2238 was born...
...my first question now: At this point (i mean after the last OBT before official servers were started), did you already planned to do 2238 server or was there some kind of motivation in the background that drove you to come up with the idea to split up from TLA server and do your own thingy?
@Wipe goes my second one:
Found dat chess script within the SDK. Were there any plans to implement this in-game? And if so, how would it have look like?
Thanks and greets,
B.
Wipe:
--- Quote from: Balthasar on November 12, 2016, 08:18:27 pm ---Found dat chess script within the SDK.
--- End quote ---
Onoz!
--- Quote from: Balthasar on November 12, 2016, 08:18:27 pm ---Were there any plans to implement this in-game? And if so, how would it have look like?
--- End quote ---
Heh. It was supposed to create e_desert1-like map, teleport players as bluesuits, make sure they won't be able to attack anything, spawn board and figures using fitting graphics/skins from Fallout (i think there was some setup of some kind for this), and give players -somehow- control over figures. Regular chess game from this point. I wanted to utilize some fancy/random anims, maybe add some effects, etc. Basically porting Battle Chess to FOnline reality :p
There wasn't any place for such thing ingame (maaaybe Hinkley during madness times, but gods, it would be horror to code) so it had to be GM-controlled, at least for spawning/deleting chess map, maybe make it a part of famous npcmap... But. Gave up on whole thing as i couldn't find a good way to control figures... creating custom interface is the only option imho [there was some ~command-based attempt but it sucked big time] but it was and still is a pain in butt. Had some funs writing it (and later reading comments about script "quality" on reddit ;D), but it was mainly done to relax :p
Balthasar:
Thanks for this insight Wipe :).
Wire:
When was the thing, the turning point when you thought to yourself that things went bad/wrong/not to your liking for 2238?
ps. Have you ever figured what happened to Solar or Slim Charles?
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